Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
What’s new in Cinema 4D R16
The Team Render Server manages render jobs and controls render clients remotely. The new Motion Tracking feature lets you quickly and easily match 3D objects to video sequences. The Reflectance channel replaces the Reflection channel and can be stacked and organized in layers to create effects such as metallic car lacquer. The Polygon Pen is a highly enhanced polygon creation tool that also offers numerous mesh editing functions. The UV Peeler tool can be used to easily unwrap UV meshes to cylindrical objects. The Bevel Deformer can be used to create parametric, non-destructive bevels. Falloff function now also available for the following Deformer objects: Bend, Bulge, Twist, Squash & Stretch, Shear, Formula, Melt, Spherify, Wind and Wrap. In addition to involute toothing, the Cogwheel can also be used to create several types of spokes. The Interaction tag can be used to create interactive control mechanisms. The new Annotation tag is perfect for adding comments for objects in the Viewport.
The base grid’s display can be toggled separately from the Workplane. MAXON would like your help New process priority option in the Preferences menu. Several new Timeline options. New Alembic export options. New FBX import and export options. The Boole object creates a hidden Edge Selection tag Several new options for the Symmetry object. The generation of specular highlights can be disabled for Area lights. The Tweak mode can now be turned on and off. The Solo mode hides disabled options in the Viewport. Mesh Checking displays faulty geometry. The object Bake function can now bake all object parameters. The Friction object now also affects the rotational movement of Rigid Bodies. Expanded Multi-Pass settings for reflections and specular highlights. Improved script field for Script Manager. New Protection tag option for preventing inadvertent duplication. Several new Texture Manager commands. The shading models have been moved from the Illumination channel to the Color channel. Displacement Mode for the Brick shader. Simplified use of keyframe buttons. Several modifications made to the Hair renderer. Numerous modifications made to the Sketch and Toon renderer. Sketch and Toon modifiers now use Python instead of C.O.F.F.E.E. Some Deformation objects and objects can be modified using the Sculpt brushes. Sculpt brushes now offer spline snapping. The raise direction can be defined even more precisely for the Pull, Repeat and Grab brushes. All brushes can use shaders for their Stamp and Stencil functions. New options for the Stencil function. Modifiers can be used to integrate "foreign" brush effects into most brushes. The Sculpt feature’s Mask brush can created masks from materials. The Sculpt Select brush can also select elements symmetrically New Sculpt function that reverses Catmull-Clark subdivision. New Sculpt preference settings. New Ping command for the Team Render computer. Several new Team Render settings in the Preferences menu. New command for ArchiCad 18 users. New executable command line file. Expanded functionality for the Save Project with Assets function. Scripts can optionally be displayed with line breaks. Thinking Particles can now be assigned custom colors. The Content Browser offers a wide range of new content. Function for connecting multiple render clients without verification. New command for testing connection speed. Display Color shader for coloring Thinking Particles.