Cinema 4D / BodyPaint 3D Program Documentation
What’s new in Cinema 4D
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
What’s new in Cinema 4D R17
The Take system makes multiple Project states available amongst which you can easily switch.
Lens distortion function for determining and compensating for lens distortion.
The Variation shader can be used to vary textures’ color values.
feature now has a graph for checking the quality of Tracks.
The Spline Pen is a new universal tool for creating splines.
The Spline Sketch tool replaces the previous Spline Freehand tool.
The Spline Smooth tool can do more than just smooth splines.
The Spline Arc tool can be used to create circular splines and soft connections between spline points.
New Color Chooser, including color harmonies.
Replace all materials with a single material during rendering.
Variable path and file names (Tokens) can be used to name rendered files according to specific criteria and save them to specific paths.
The Formula shader lets you create ,programmable’ gray scale gradients.
New Euler filter for the Timeline.
Various new auto tangent settings.
Houdini connect for loading digital assets.
New importer for SketchUp files.
New Wavefront OBJ import/export.
Render settings and Takes can be displayed in the Viewport as selectable HUD menus.
New Trackball Rotation function for navigating in the Viewport.
Dithering can be used to avoid banding for OpenGL display.
Several new preference settings in the Timeline.
New command line command for rendering specific Takes.
New functionality within the Merge command with regard to Takes.
The Spline Mask can now handle any number of splines.
New Boole modes for the Spline Mask.
Improved shading for Metaballs.
The Naming tool can now also be used to rename tag, material, layer and Take names.
New Polygon Pen option for determining which elements should be affected.
Several new spline Boole commands.
Mesh checking can now also recognize isolated points on N-gon edges.
Key interpolation commands are now also available in the Animation Palette’s context menu.
Selected keys can be moved using the
key without affecting their values or time.
Timeline: Command for deselecting all keys.
Markers can now include time ranges as range markers.
2 new Timeline commands.
Takes can now also be selected in the Render Queue.
Several new Take-specific commands are available in the Render Queue.
Render settings can also be assigned outside of the
The Watermark shader can now display Take names.
A distortion post effect is also part of the Lens Distortion functionality.
When multiple objects are selected in the
, the object selected last will be highlighted.
Several new Take-specific commands for Object, Material and Layer Managers.
New shell shapes for Metaballs.
Layer properties can now also be set in the
Texture Manager command for displaying loaded bitmaps in the Explorer/Finder.
Texture links in materials can be cleared in the Texture Manager.
New Refraction Preset setting for the Transparency channel.
2 new Take-specific commands in the
’s context menu.
An Override operator has been added to XPresso for the Take system.
PoseMorph targets can be created directly from Sculpt layers.
Sculpt brushes snap to Guide objects.
New Edge Detect function for most Sculpt brushes.
The center point of radial-symmetrical Sculpt brush strokes can now be defined freely.
New option for the Grab sculpting brush.
New options for the Sculpt feature’s Flatten brush.
The Sculpting Symmetry object can now handle 100% symmetrical objects.
Lens profiles can now be loaded into the Camera Calibrator tag.
The User Management can be disabled for Team Render.
In the Team Render Server browser interface you can now list Render Clients on the Monitor page.
Lens profiles can now be used with the Motion Tracker.
The Sculpt brushes now affect the back side of objects.
New CINEWARE functions in After Effects.
Houdini Assets can now also handle Point and Polygon Selection tags.
Render exclusively in Preview mode.
FBX export/import supports the 7.5 file format.
The Team Render Server’s browser interface was optimized.
Speed performance optimization for the Timeline.
Numerous useful Content Browser items added.