Cinema 4D / BodyPaint 3D Program Documentation Reference Cinema 4D Cinema 4D Prime Mesh Menu
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Connect Objects

Using this command you can create a single object from multiple objects. For example, you might connect a fence consisting of hundreds of individual planks to form just a single fence object.

When connecting polygonal objects to which various materials and Polygon Selection tags are applied, this command ensures that the Polygon Selection tags will be connected correctly. Texture tags are no longer simply added as in previous versions but Polygon Selection tags will be created with which existing Texture tags will be reduced to a reasonable size.

Texture projections will also be assumed correctly.

Not only does the connected object take up less display space in the Object Manager, it is also renders more quickly even though it has the same number of polygons. You can connect Polygon objects or Spline objects (parametric primitives such as Generators in both cases).

To connect objects, select the objects that you want to connect and choose Connect Objects. The original objects will be preserved; delete these if they are no longer required. Use the command only if you are certain that the object will not need separating later — although you can separate the object into its original parts manually, it is a time-consuming process.

Animation data is not copied to the new object. It is not possible to connect a mix of polygon and spline objects.

If the splines being connected are of the same type, the resulting spline will also be of this type. If splines of different types are connected, the resulting spline will be a Bézier spline.