Reference Cinema 4D Cinema 4D Visualize, Broadcast, Studio Character Animation Cappuccino Tool
Function available in CINEMA 4D Studio

Action

Quiet on the set! lights! Camera! Action!

Here you will find the buttons for recording the keyframes in different ways.

Single Keyframe

This will record keys for the selected object(s) at the current Timeline position and according to the Where and What selections within the dialog. Simply select an object, or objects, and click Single Keyframe.

This button describes the same functionality as the record button on the Timeline. Having the function available directly in the Cappuccino dialog is more convenient in case the Timeline is not visible for whatever reason. It is by all means conceivable that one could mix automatic keyframes and manually set keyframes using Cappuccino.

Start Realtime

This button prepares Cappuccino for multiple-keyframe recording. It tells Cappuccino to start recording as soon as the mouse button is pressed within the viewport and stop when it is released again.

Look at the Timeline: when you first press the mouse button in the viewport, the Timeline pointer will start running and then stop abruptly when you release the button. Cappuccino will record a key for each frame of the animation. By default, in PAL mode, this will result in 25 keys per second; in NTSC mode, 30 frames per second. Use the KeyReducer tool to reduce the number of keyframes if necessary.

Tip:
Here, second does not represent a real-time second, i.e., the actual time the object takes to move. This is also dependent upon the speed of your processor and the scene’s complexity. A simple cube in an empty environment will behave differently to a complex model of a car in a city landscape!

It’s important to keep these factors in mind and to deactivate objects that are not needed for the recording in order to free up some of your computer’s performance if necessary. Another possibility is to work with proxy objects; for example, in the case of animating a car, you could animate a cube in place of the car and then transfer the animation from the cube to the car.

Stop Realtime

Think of this as that Quiet: Live Recording sign that you see in recording studios. Its sole purpose is to indicate when the recording has finished. When you are not recording, this button is appears pressed. During recording, it appears unpressed.