Cinema 4D / BodyPaint 3D Program Documentation Reference Cinema 4D Cinema 4D Visualize, Broadcast, Studio Hair
Function available in CINEMA 4D Studio

First Steps

How can I let the hair on the head grow?

The following mini tutorial only serves to quickly demonstrate how Hair works. Hair is very versatile and offers numerous possibilities for achieving the look you want.

  1. Load a head into your scene (Object Manager: File / Load Object Preset / Humans / Meg). If you want, you can delete everything except her head.

  2. Switch to the Use Polygon Tool and select the polygons on which the hair should grow. Click on Add Hair in the Simulate menu (part of the main Cinema 4D menu).


    That’s it. You’ve already created hair that can be rendered! Now you can style the hair according to your personal taste. Follow the next steps to add a little style to the hair:


  3. Shorten the guides a little (Length setting in the Hair object’s Guides tab) and play the animation (make sure no Hair tool is activate). The integrated dynamics will automatically apply a gravitational force to the hair. The hair will fall.



    Select Set as Dynamics in the main Hair menu to fix the guides at any given state.

How you continue to style the hair is entirely up to you.

Below are some examples of how guides were manipulated, and the resulting hairstyles.

Copyright by Janine Pauke

The length of the rendered hair is reduced additionally by the Frizz material channel. The Clump channel was also applied.

Grass, Fur and More

Another common use for Hair is to cover a vast surface with hair, without the use of guides (guides are present internally but cannot be edited). The look of hair applied in this fashion is primarily determined by the Hair material settings. Follow these steps if you want to create a grass-covered surface:

  1. Create a Hair material (Material Manager: Create / Hair Material) and add a few grass-like settings: Color = green, Bend in random directions, and a bit of Frizz.

  2. Drag the Hair material directly onto the surface on which it should grow. That’s it. The result should look similar to the image below:



    A (Hair) Render tag can also be applied to the hair-covered object, which will broaden the influence you can have on the hair. Hair count, length and the dispersion of hair (using the Polygon Selection Tag) can be edited.

  3. With a little extra tweaking of the various HAIR material channels a quite exquisite grass lawn can be created. The key to doing so: The grass should not be too homogeneous. Use various Noise Shaders in the material channels, which will ultimately overlap each other. Each Noise Shader’s effect, however, should be subtle. If done correctly, a lawn such as the one pictured below can be created:

    Various overlapping Noise Shaders in the HAIR material channels make for a inhomogeneous grass surface.
    The yellow grass was created using a second HAIR material tag (see here for more information on blending HAIR materials) and "seeding" it amongst the green grass. This can be seen well in the areas in which the green grass is thinner.

Guides, Hair Materials and Hair

The guides may give the impression that they define where hair will grow, but that’s not the case. Guides can be present at locations where no hair grows, and hair can grow where no guides are present. Guide density also has nothing to do with hair density. The best results can be achieved by distributing guides evenly. Too many guides in close proximity to one another will result in far too many hairs being interpolated between them at that location (which can, of course, also be done intentionally).

Naturally, it would, in most cases, be better to place guides where hair actually grows.

Hair is interpolated between guides:

Hair grown only on selected polygons has been interpolated between the guides.

Guides roughly define the hair’s style and length (i.e. hairstyle). How each individual hair will be rendered is defined by the Hair material.

The hair shown in the previous image is now also affected by the Hair material.

So, where within Cinema 4D can I find Hair?

Here is a brief description of Hair components and what they’re used for: