A dialog opens when you select this command. Use the dialog to select the bitmap file you wish to load.
BodyPaint 3D can open and load as a texture all formats listed in the Image Formats. The following formats can be loaded and saved with layers:
When in Projection Painting mode, this command can be used to save the Layer Manager’s temporary layers (use a common format such as .psd or .b3d). Several additional layers will be created, such as a complete copy of the 3D view, which will make navigating the file in an external application easier.
This command reverts the current texture to its last saved state. Any changes made to the texture since it was last saved will be lost; a dialog will ask you to confirm the action.
These commands remove either the active texture or all textures from RAM. If a texture’s current state has not been saved, a dialog will appear to offer you the chance to save it.
Save Texture will save your texture without a dialog appearing. That is, unless you are saving the texture for the first time, in which case a dialog opens so that you can specify the filename and folder for the texture
When you select Save Texture As, a small dialog will open.
Use Save File As to specify the texture’s file format.
Once you have chosen the file format and clicked OK, a dialog will open to allow you to specify the filename and save path.
The following formats can be loaded and saved with layers:
.tif can also be saved with Photoshop-compatible layers.
You can find out more here: Projection Painting and the Layer Manager.
You can use this command to save a copy of the current texture. Note that the current texture’s name in RAM and in the material channel is not changed in the process. This is in contrast to Save Texture As.
Use this command to save all the textures. If any of the textures are being saved for the first time, the following process is repeated for each new texture:
This command is located in the Texture / Texture menu. Use this command to load external image files as layers. The best results will be achieved when loading Photoshop files are loaded.
If you are using BodyPaint 3D with 3ds max, LightWave 3D, Maya or Softimage, this command sends the painted scene back to that application.