Cinema 4D / BodyPaint 3D Program Documentation Reference BodyPaint 3D
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

File Menu

Open Texture...

A dialog opens when you select this command. Use the dialog to select the bitmap file you wish to load.

BodyPaint 3D can open and load as a texture all formats listed in the Image Formats. The following formats can be loaded and saved with layers:

Although you can open a QuickTime or AVI movie, you cannot paint on it. Also, you cannot paint on materials which contain animation (movies, picture sequences).

When in Projection Painting mode, this command can be used to save the Layer Manager’s temporary layers (use a common format such as .psd or .b3d). Several additional layers will be created, such as a complete copy of the 3D view, which will make navigating the file in an external application easier.

A texture created in Projection Painting mode and saved as a .psd file. All layers, except those in the PP Layerset are merely help layers that make working in Photoshop easier. Once the file is imported back into Cinema 4D/BodyPaint 3D via Load Textures, the layers in the PP Layerset will be loaded as temporary layers in the Layer Manager.

Revert Texture to Saved...

This command reverts the current texture to its last saved state. Any changes made to the texture since it was last saved will be lost; a dialog will ask you to confirm the action.

Close Texture
Close All Textures

These commands remove either the active texture or all textures from RAM. If a texture’s current state has not been saved, a dialog will appear to offer you the chance to save it.

Call the Close All Textures command before you render to prevent possible render errors. The renderer uses the textures in their current state. Therefore you should avoid editing textures while rendering is in progress or errors are likely.

Save Texture
Save Texture as...

Save Texture will save your texture without a dialog appearing. That is, unless you are saving the texture for the first time, in which case a dialog opens so that you can specify the filename and folder for the texture

When you select Save Texture As, a small dialog will open.

Use Save File As to specify the texture’s file format.

Once you have chosen the file format and clicked OK, a dialog will open to allow you to specify the filename and save path.

The following formats can be loaded and saved with layers:

.tif can also be saved with Photoshop-compatible layers.

Textures are saved separately from scenes in BodyPaint 3D. Save textures in the same folder as the scene to which they belong, or in a Texture Paths location (preferences), otherwise BodyPaint 3D will be unable to find the textures the next time you load the scene. To save the scene itself, choose File / Save as from the main menu.

You can find out more here: Projection Painting and the Layer Manager.

Layers will be saved in TIFF format only for BodyPaint 3D, i.e., the same file opened in Photoshop will contain only a single (flattened) layer. PSD is the format you should select.

Save Texture as Copy...

You can use this command to save a copy of the current texture. Note that the current texture’s name in RAM and in the material channel is not changed in the process. This is in contrast to Save Texture As.

Save All Textures

Use this command to save all the textures. If any of the textures are being saved for the first time, the following process is repeated for each new texture:

Merge Texture...

This command is located in the Texture / Texture menu. Use this command to load external image files as layers. The best results will be achieved when loading Photoshop files are loaded.

Send project back...

If you are using BodyPaint 3D with 3ds max, LightWave 3D, Maya or Softimage, this command sends the painted scene back to that application.