Cinema 4D / BodyPaint 3D Program Documentation Reference BodyPaint 3D Image Menu Bitmap Layer
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Bitmap Layer

Basic Properties Info



This option enables you to hide or show the layer. This has the same effect as clicking on the layer’s eye icon in the Material Manager or Layer manager.

Blend Mode

Here you can assign a mode to each layer that defines how it affects the layers beneath it. A wide variety of effects can be achieved by assigning different modes to different layers.

This can be done easier and quicker directly in the Material Manager.

What each mode does and what effects can be achieved with each mode can be found here.

Opacity [0..100%]

You can set values from 0% to 100%. If you set the value to 0%, the layer will be completely transparent. If you set the value to 100%, the layer will be completely opaque. Intermediate values produce a semi-transparent layer.

Exception: transparent areas within the layer itself do, naturally, remain transparent regardless.

Texture Profile

With this setting you can define which color profile should be embedded in the image/texture. In versions prior to R12, Cinema 4D automatically saved using the sRGB color profile. This can now be set to any color profile desired. However, you should only make changes to this setting if absolutely necessary.

Note that many programs cannot read color profiles (for example, Windows 7 can only partially read color profiles).

When using Linear Workflow in conjunction with Multi-Passes we recommend that you render with at least 16-bit color depth. If this is not possible, disable the Linear Workflow option to restore the normal Cinema 4D R12 properties (reason: Multi-Passes are saved with a linear profile. QuickTime cannot imbed color profiles and would therefore be read incorrectly when imported into external applications).

More information regarding color management can be found here.

Generally speaking, the default sRGB profile will be the correct profile.

Clicking the button at the right will make the following menu items available for selection:

Color Management Disabled

No color profile will be embedded (will be read in accordance with the Project Settings or bitmap shader settings when the file is opened).


Here you can load a color profile or save an existing one. These files have the extension "*.icc". If an image is loaded here, its color profile will be assumed.

Load From Monitor

You can use monitor(hardware) profiles. However, this is not recommended since your monitor’s color profile will almost never match that of another monitor.


Saves the image with sRGB color profile.


Saves the image in a linear color profile.

Offset X [-2147483648..2147483647]
Offset Y [-2147483648..2147483647]

You can use these settings to move the active layer. Enter offset values (in pixels) into X and Y — use negative values if you want to reverse the direction of the offset.

Alternatively, move the layer using the move layer tool. One advantage of using Offset as opposed to the move layer tool is that you can move the layer back to its original position at any time by entering a value of zero into both boxes.