Reference Cinema 4D Cinema 4D Prime Mesh Menu Modeling Settings
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Modeling Settings

Snap Quantize Mesh Checking


Exactly as with snapping, the Quantize settings are no longer assigned in the form of a separate tag but can be accessed centrally in the Attribute Manager’s Modeling mode.

Quantizing is the restriction of stepless movement to a defined "grid". It can prevent a cube from being moved to any location along the Y axis and restricts it, for example, to Y=100, 200, 300, etc. (assuming the cube started at 0; if it started at 27, it would stop at values of 127, 227, 327, etc.). Another example would be only allowing rotation in 45° angles.

Quantizing primarily works in conjunction with the Move, Scale and Rotate tools but can also be used in conjunction with other functions / tools (e.g., Polygon Pen). Quantizing does not work in conjunction with parametric objects’ Handles, Deformers, etc.

Enable Quantizing

Enable Quantizing

Enables or disables the Quantize function.


The following 4 settings can also be included as GUI elements in Palettes. The following 4 commands can be found in the Customize Commands Manager:

Quantize Move Slider
Quantize Scale Slider
Quantize Rotate Slider
Quantize Texture Slider

These can be added to an Icon Palette and anchor them anywhere within the Cinema 4D GUI.

Movement [0.001..+∞m]

Use this setting to define the movement intervals for a given element. This and the next two settings are used to define the degree of movement, scaling and rotation, respectively, when a cursor key is pressed.

Scaling [0.01..+∞%]

Use this setting to define the relevant scaling factor for scaling objects, vertex groups, surfaces, etc.

Rotation [0.1..180°]

Use this value to define the rotation interval for a given element.

Texture [0.01..+∞]

This is a percent value with which the step interval for moving and scaling textures is defined. This is designed for use with the Texture mode.