Reference Cinema 4D Cinema 4D Prime Render Menu Edit Render Settings
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Render Setting

Basic Output Save Multi-Pass Anti-Aliasing Material Override Options Stereoscopic Team Render

Basic Properties

Basic Properties

Name

Here you can enter a name for the object.

This name will also appear in the Render menu and the Content Browser when the property is saved as a preset.

Save

Use this option to define globally if any data should be saved at all during rendering. This also applies to Multi-Pass and compositing files.

Enable Multi-Pass Rendering

Enables or disables the Multi-Pass-Rendering Cinema 4D.

Enable Stereoscopic Rendering

This is the main switch for enabling or disabling stereoscopic rendering. For details, please refer to Stereoscopic.

Material Override

See Material Override.

Renderer [-2147483648..2147483647]

Depending on the renderer you have installed, a list will be displayed that lets you define how Cinema 4D should render. What you will normally see displayed in this list is:

Function available in CINEMA 4D Visualize, Broadcast, Studio
Physical: A special renderer, including a Physical Camera will be used in order to render special effects such as real 3D depth of field or motion blur, etc.

Function available in CINEMA 4D Visualize, Studio

  • CineMan: Use this option if you want to render using CineMan-compatible renderers (see CineMan).

  • Any other renderers that are installed.
  • Standard or Physical Renderer?

    In most cases you should use the normal Cinema 4D renderer (Standard), which itself is very fast and stable.

    However, if you want to correctly depict photographic effects such as those listed below, you should use the Physical Renderer.

    Several drawbacks of the Physical Renderer, however, should not be ignored:

    Several effects in the Physical Renderer have been simulated for some time now in post-production. However, much of this was done by cheating and the result never really matched the real rendered effect. This applies to the following situations, for example: