This is the output resolution. You can choose the editor resolution, renderer resolution or a custom resolution (enter the custom resolution into the Width and Height boxes).
The ordering for the polygons/objects for export.
This scales the line thickness for the vector export.
Disable the Layers option to flatten the export (the animation will then only have frames as layers).
Enable these option to export lines and surfaces.
Enable these options to export the line opacity, thickness and patterns.
Enable this option to allow export of strokes (i.e. connected line segments). If the option is disabled, the strokes will be exported as individual line segments.
This option is useful for improving the textured look of the surfaces. It works by subdividing the polygons on export.
The Divisions value defines the number of subdivisions.
Enable this option to prevent backfaces from being exported. Otherwise backfaces will be included in the export.
Enable the Overfill option to reduce gaps in the vector export between polygons.
Defines how the polygons are exported.
Object mode uses the object’s display color as defined on the object’s Basic Properties tab in the Attribute manager.
Uniform mode uses the color of the object’s first material.
Facetted mode will sample the center texture color for each polygon.
Enable the Animation option to export animation.
The Output As setting controls whether the animation is saved as multiple files or as multiple layers.
Set Frames to All to export all frames in the animation, to Render to export the frames specified on the Render Settings / Output tab, or to Manual and enter a custom start frame, end frame and frame rate into the Start, End and Frame Rate boxes.