Reference Cinema 4D Cinema 4D Visualize, Broadcast, Studio Advanced Render Glow
Function available in CINEMA 4D Visualize, Studio
Glow

Glow Color Distance Surface Noise

Surface Normal Attenuation

Glow color that changes depending on the direction of each surface normal.

The direction of surface Normals can be taken into account by the glow, causing the glow’s color or intensity to change depending on a surface’s direction.

Use  Shininess [0..100%]

This parameter controls the glow’s highlights, similar to the Reflection material channel’s Specular settings.

Use  Size
Use  Density
Use  Luminosity
Use  Color

You can use gradients to refine the following glow properties from the Glow page: Size, Intensity, Luminosity and Color (see Glow entry).

Think of these gradients as being in the area between the Normals that point at the camera and the Normals that are perpendicular to the camera.

In the gradient, black represents a value of 0, white represents the value defined on the Glow page.