Cinema 4D Cinema 4D Visualize, Broadcast, Studio Hair Hair material Hair Material
Function available in CINEMA 4D Studio
Hair Material

Basic Color Backlit Color Specular Transparency Thickness Length Scale Frizz Kink Density Clump Tighten Displace Bend Curl Twist Wave Straighten Illumination Assign

Transparency

A comparison of different transparency gradients.

Use this channel to define the transparency of the hair.

Transparency

If the left end of the gradient represents the root and the right the tip of the hair, the grayscale will be applied as follows:

You can also use transparency to simulate realistic backlighting (see Backlit Color). If you do so, you should also adjust the Translucency settings.

Since rendering transparent hair takes longer and requires more memory, it should only be applied if absolutely necessary. Hair renders very realistically, even without using transparency.

Brightness [0..100%]

This setting lets you adjust the amount of transparency. Higher values lead to greater transparency.

Invert

When active, this setting inverts the transparent color gradient

Texture

Here you can load a texture that will then be projected onto each individual hair. This texture will then regulate the transparency of each hair relevant to its grayscale values. Further details regarding projection can be found here.

Blend

The blend mode defines how the texture will be blended with the transparent gradient. Ten blend modes are available from which to choose.

Mix [0..100%]

See Blend Modes.