Reference Cinema 4D Cinema 4D Prime Material Manager Material Properties / Material Editor
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Material

Basic Color Diffusion Luminance Transparency Reflectance Environment Fog Bump Normal Alpha Glow Displacement Illumination Editor Assign

Basic Properties

Name

Here you can enter a name for the object.

Color

Surface color.

Diffusion

Irregularities in surface color (works by brightening and darkening the color channel).

Luminance

Luminescent color (light-independent color).

Transparency

Transparency (including refraction index).

Reflectance

Ability to reflect other objects.

Environment

Environment reflection (simulates reflection).

Fog

Fog effect.

Bump

Virtual bumps on a surface.

Normal

Use this setting to activate the Normal material channel for optimized virtual surface unevenness.

Alpha

Defines the localized texture invisibility.

Glow

Defines the halo around an object.

Displacement

Defines the authentic bumps on a surface.

Editor

Several parameters, mainly from the Illumination channel and pertaining to Enhanced OpenGL have been placed in this tab.

Custom

This tab displays custom material channels you create. More information can be found here.

Illumination

This is where you will find all settings relative to Global Illumination and the display of material channels in Enhanced OpenGL (not 3D Volume Shader) mode.

Add Custom Channel

Click on this button to create a custom channel.

Assignment

Materials assigned to an object will be listed here. Alternately, an object can also be dragged and dropped into this field.