Cinema 4D Cinema 4D Prime Create Menu Deformer object Collision Deformer
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Collision Deformer

Basic Coord. Object Colliders Include Maps Cache Advanced

Cache

Using the parameters on this page you can calculate a cache for the movement of each point. On the one hand, this lets the animation play smoother, and on the other the cache is required when the scene is rendered with motion blur or via Team Render.

Enable

Use this option to define whether or not a calculated cache should be used.

Compress

Enable this option to compress the data saved in the cache (to save memory).

Memory:

Displays the current memory usage of the cache.

Calculate

Starts the cache calculation.

Update

Updates the calculation for the current frame.

Empty Cache

Empties the cache.

Load...

A previously saved calculated cache can be loaded using this option.

Save...

A calculated cache can be saved for later use (compress the cache to minimize the saved cache file size).

Auto Time

If enabled, the entire Project length will be taken into consideration when calculating the cache.

Start

Enter the frame number at which the calculation of the cache should begin. This option will only be made available if Automatic has not been enabled.

Stop

Enter the frame number at which the calculation of the cache should end. This option will only be made available if Automatic has not been enabled.

Offset

This offset value will cause the points to be moved prior to or following a given cache calculation.

Scale [0..+∞%]

Use these values to scale the cache temporally to make the points move faster or slower than during recording.

Cache [1..1000]
Maximum Undo Limit (MB)

Use this setting to define the size of the cache made available for undos. If no limit is set, your computer’s memory can be quickly brought to its knees.