Reference Cinema 4D Cinema 4D Prime Character Menu Joint
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Joint

Basic Coord. Object Falloff Kinematics Symmetry

Basic Properties

Name

Here you can enter a name for the object.

Layer

If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.

Visible in Editor

Controls whether the selected objects are visible or invisible in the viewport.

Visible in Renderer

Controls whether the selected objects are visible or invisible in the renderer.

Use Color

Determines whether the selected objects use their display color. Off switches off the display color so that material colors are used instead. Automatic means the display color is only used if the object has no materials. On means the display color is always used, even if the object has materials.

If an object is assigned to a layer, selecting Layer will color the primitive using the color of that layer (see Layer Manager).

Display Color

Defines the display color. Click the color box to access the system color chooser or click the small triangle to access Cinema 4D’s color chooser. Choose the desired color.

The Shaded Wire Mode controls when the Shaded Wire Color will be used: never Off, only if the object has no materials Automatic or always Always.

You can define a custom wireframe color for the object that will be used when the object is inactive. Wireframe colors are visible in the following viewport display modes (set the desired mode from the view’s Display menu):

Enabled

Switches generators, deformers and primitives on or off. Disabled objects are not visible in the viewport.

X-Ray

If this option is enabled, the selected objects will be semi-transparent. All points and edges can then still be seen when using a shaded display mode, such as Gouraud shading.

Priority

Camera Dependent

This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport).

Icon Color

This option lets you define the Joint icon color according to the Display Color. The icon in the Viewport will be colored the same as in the Object Manager (or wherever the icon appears). This makes it much easier to identify individual Joints within a complex hierarchy.

Colored Joints en Object Manager

Joint icons list displayed in the Weight tool