Cinema 4D Cinema 4D Prime Create Menu Deformer object ExplosionFX Object
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
ExplosionFX Object

Basic Coord. Object Explosion Cluster Gravity Rotation Special

Cluster

Thickness [-∞..+∞m]

Enter a Thickness value here to give exploding clusters volume. The volume is achieved by extruding the cluster surfaces in the direction of their surface Normals. To reverse the direction of the extrusion, enter a negative value.

Variation [0..100%]

Use Variation to vary the thickness of clusters.

Density [0..+∞]

Here, enter a density so that the weight of each cluster can be calculated and taken into account. If you want the explosion to ignore cluster weight, set Density to 0.

Variation [0..100%]

Use Variation to vary the density of clusters.

Cluster Type
Mask
Fix Unselected
Min Polys [1..2147483647]
Max Polys [2..2147483647]

The Cluster Type defines how clusters are formed from the object’s polygons.

Polygons

Each polygon forms a cluster.

Automatic

Choose this setting if you want each cluster to have a random number of polygons. Enter the lowest number of polygons per cluster into the Min Polys box and enter the highest number into Max Polys.

Use Selection Tags

Each polygon selection forms a cluster. The unselected polygons form a single, unselected cluster. To prevent the unselected cluster from moving, enable Fix Unselected. However, if you type the name of a selection into the Mask box, only two clusters will be formed - one cluster for the named selection, the other cluster for all remaining polygons.

Selections + Polys

Each polygon selection forms a cluster. Each unselected polygon also forms a cluster. However, if you type the name of a selection into the Mask box, a cluster is formed for that selection and a cluster is created for each remaining polygon.

Disappear

Enable the Disappear option if you want the clusters to shrink and eventually disappear during the explosion.

Kind

The Kind parameter controls whether the clusters disappear after a certain time (Time) or distance (Distance).

Start [0..+∞m]
Duration [0..+∞m]

You can enter the Start and Duration as a percentage of time or as a distance in meters.