Reference Cinema 4D Cinema 4D Visualize, Broadcast, Studio Hair Hair Object
Function available in CINEMA 4D Studio
Hair Object

Basic Coord. Guides Hairs Editor Generate Dynamics Forces Cache Partings Culling Advanced

Editor

The settings in this tab serve the following purposes:


  1. First, how the hair and guides will appear in the editor view (if at all) is defined here.
  2. You can also use hair to generate splines that will, for example, work in conjunction with Sweep object.

Tip:
If a given Hair object is active, the guides will be visible, regardless of the settings in the Editor tab.

 Preview

Display

From left to right: Rendered hair; guide lines; guide polygons; hair lines; hair polygons.

Use the Display setting to define how guides should be displayed in the editor view:

None

Guides will only be displayed when the corresponding object is active.

Guide Lines

Guides will always be displayed (in blue) when the corresponding object is not active.

Guide Polygons

Guides will be displayed as shaded polygon stripes.

Hair Lines

Guides will be displayed as blue lines, in accordance with the Detail setting. In this mode, hair will be displayed in the editor view just like Hair Polygons, with Material channels applied. You will be able to see in the editor view almost exactly how the hair will look with regard to shape and volume when rendered.

Hair Polygons

Guides will be displayed as shaded polygon stripes, in accordance with the Detail setting.

Cache

Activating this setting will speed up the editor display (with regard to hair). This will also use more memory.

Not all changes to the Hair material will always be displayed in the editor when this option is active.

Show Backfacing

Deactivate this option to hide guides or hair that do not point in the direction of the angle of view. This will speed up the editor display.

Simple Shaded

If you have selected one of the polygon display options, activating Simple Shaded will ensure that only the hair color and no lighting effects will be displayed. This also speeds up the editor display.

Detail [0..100%]

The level of detail of the hair lines or hair polygons can be adjusted to speed up the editor view. A value of 100% will display all hair, including most Hair material channel effects.

 Generate

Generate

Use this setting to define how hair should be displayed in the editor view:

LOD

Use this setting to define how the Cinema 4D level of detail (e.g., editor view: Display / Level of Detail or in Project Settings) should affect how hair is displayed:

As Render

If this option is active, the Count and Segments settings below will be assigned the same values as the settings of the same name located in the Hairs tab.

Count [1..2147483647]
Segments [1..2147483647]

Deactivate the As Render option if you want to use the Count and Segments settings to manipulate the splines / polygon hair in the editor, as you wish.