Microphone ObjectBasic Coord. Object
This command creates a mono Microphone object. Microphones are used for the recording of emitted sound information. In order to create 3D sound data, you must use at least one Microphone object. The parameters of the Microphone object resemble those of the loudspeaker object. So you can define a conical effective range and regulate the falloff (and the sensitivity).
Microphones are displayed in the viewport as 3D objects (simple microphone shapes), but they are hidden when rendered so that they will not interfere with your scene. As with lights and loudspeakers, there are several handles for interactive adjustment, enabling you to quickly alter the pickup.