Cinema 4D / BodyPaint 3D Program Documentation Reference BodyPaint 3D
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

BodyPaint 3D

Tip:
To reset BodyPaint 3D to its original state (upon delivery), delete all files in your user directory’s prefs folder (Use the Open Preferences Folder… button in the Preferences menu). Make sure BodyPaint 3D is not running when you do so.

Also delete the Content Browser’s BodyPaint 3D Presets (user) folder in the Presets directory. These presets will then be irrevocably deleted!

Default Texture Format

Defines the default format used when you create a new texture. You can change the texture format at any time using the Save As command.

In contrast to previous versions of BodyPaint 3D, the default format is now TIFF.

Interpolation

If this option is enabled, the texture will be interpolated in shading mode.

Left disabled Shadingo ption, right enabled

Show while Mouse Move

If enabled, the brush shape and size (also applies to the Eraser) in both the 3D view and the texture view will be displayed as an outline. If this occurs during painting, enable the following option:

Show while Painting

With this option you define whether or not the brush shape and size (also applies to the Eraser) should be displayed as an outline. Valid for both the 3D view and the texture view.

Tool Cursors

Here are several options for defining if and how the cursor should be displayed.

Pixel Border Around UV Polygon [0..20]

When you are using projection painting, a pixel border is created for the projection each time you paint over the edge of a UV polygon. This setting defines the width of the pixel border in pixels.

A pixel border is created to bridge the gap between the UV polygons.

The pixel borders — marked in the illustration above — help to prevent seams on the textured object when you render. In previous versions of BodyPaint 3D, these seams were mostly caused by gaps between the UV polygons.

Tile U
Tile V

When you apply paint to an edge of the texture, sometimes the projected paint may spill over the edge and also appear on the opposite side of the texture. This mostly happens when you are using a high Pixel Border value and when there are UV polygons at the edges of the textures. To prevent the paint from seeping over the edge onto the other side, disable the appropriate option.

Project on Invisible Parts

If this option is enabled, you can also paint onto invisible parts of the object such as the reverse side of a cube..

Border on Same Object

This option helps to prevent seams at the edges of UV polygons when you are using projection painting. It works by projecting the texture not only onto the visible parts of the object, but also onto the border areas, i.e., the parts which are just out of view.

Continue UVs on Border

Painting over UV polygon edges with option active (top) and deactivated (bottom).

This effect only occurs when painting textures. This option defines how the texture is applied beyond UV polygons (as long as the pixel border at the UV polygons is large enough):

Preview Width [64..512]
Preview Height [64..512]

Defines the size of the preview image in pixels.

Show Source Preview

Disables the display of the unfiltered preview.