Reference Cinema 4D Cinema 4D Prime Configuration Preferences
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Files

General

Recent Files [0..100]

The maximum number of files on the File menu’s Recent Files list.

Backup Copies [0..1000]

This command can be used to create multiple backup copies. These will be named consecutively: *.bak, *.bak1, *.bak2, etc.

Use QuickTime

If you enable this option, Cinema 4D uses QuickTime if it is installed on your system. Additional file formats will then be available.

Save Polygons for Melange

The Melange exchange enables foreign applications (e.g., AfterEffects) to read and write the native Cinema 4D file format. This option defines if an additional polygonal copy should be made of a scene’s Generators (parametric primitives, Spline Generators such as the Extrude object, Cloner objects etc.). This will significantly increase file size but will also make it easier for a foreign application to import the native Cinema 4D file format.

Save Animation for Melange

If, for example, the number of clones is animated for Cloner objects (or any other objects that can change the number of clones, including the Array object or many other MoGraph objects), this option ensures that all clones for the animation (and not only those in the current animation frame, which as the case in Cinema 4D versions prior to R14) are in fact sent to the external application. Note that the file size can be very large depending on the Project.

Local Help Path

Enter the path to your help documentation here (the directory in which the language folders DE, US, etc. lie - but not the folder itself).

However, the location of your help documentation should automatically be recognized by your language installer. If, for whatever reason this does not occur, the path can be entered manually here.

Auto Save

If this option is enabled, Cinema 4D will automatically save a copy of the current scene in specified intervals.

The files will be saved according to the following naming convention:

Save
Every (min) [1..10000]

Enter the interval in minutes at which scene files should be saved. If no changes are made to the scene the scene will not be saved.

Limit
To (Copies) [1..1000]

The shorter the interval defined, the more files that will be saved in a shorter period of time - and the more memory that will be used. The value defined in this field limits the number of files that are saved. If the number of saves surpasses this value the oldest saved file will automatically be deleted to accommodate the new file.

Save to

There are three options from which to choose to define the location to which files should be saved:

Here are the options pertaining to XRef objects when opening or saving a scene.

Deferred Refresh on Project Open

Enable this option if you don't want to refresh each XRef object contained in the scene automatically when opening a new scene. This can speed up opening a scene quite a bit, especially if you are loading your referenced scenes from a wide relative path. Keep in mind that, if you enable this option, you will have to update your XRef objects manually.

Reduced References on Project Save

Enable this option to automatically unload all XRef objects from the scene, when saving it. This allows you to save on file size, since the new XRef objects are by default saved with the master scene, and not considered as simple "instances" anymore for deeper interaction.

Texture paths

Path 1
Path 2
Path 3
Path 4
Path 5
Path 6
Path 7
Path 8
Path 9
Path 10

Cinema 4D searches for material texture files and other assets (e.g., sound files) in the following locations:


  1. In the same folder as the scene
  2. In the Tex folder within the scene’s folder
  3. In the Tex folder within the Cinema 4D folder
  4. If a given asset was saved to an absolute path, Cinema 4D will, in this case, only search within this path, and will ignore all other defined search paths.
  5. If assets from Cinema 4D libraries are used, the corresponding path can be set directly to this directory and the texture(s) will only be searched for here.

It can occur that certain assets cannot be found in these paths (e.g., if assets are accessed across a network). Even though you can correct individual paths this can become quite laborious when numerous texture paths have to be corrected.

This is why Cinema 4D lets you assign up to 10 alternative paths. If the Viewport or raytracer cannot find a asset in one of the paths above, the alternative paths will automatically be searched, including all of their sub-folders.

Tip
Avoid assigning paths that lead to DVDs or network locations. Searching these paths is most often a very slow process. An error message will only then be displayed if the asset cannot be located in any directory.

You can also enter a path manually using your keyboard or simply click on the file selection button at the right and navigate to the desired location. Click on Open (Windows) / Select (Mac OS) to complete your selection. The path will automatically be entered into the text field in the Preferences menu.