Reference Cinema 4D Cinema 4D Prime Configuration Preferences
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Interface

Language

Choose a language for Cinema 4D’s interface from the installed language sets. After quitting and re-launching Cinema 4D, all messages, menus and dialogs will change to the new language.

Scheme

Choose one of the installed schemes from this drop-down list.

GUI Font
Monospaced Font

Defines the character set that Cinema 4D will use (menus, dialog windows, etc.).

Important for you: the GUI Font. This is used throughout Cinema 4D. Monospaced Font is mostly used in dialog windows for displaying scripts.

Tip
Changes will take effect after Cinema 4D has been restarted.

Show Bubble Help

If the Bubble Help option is enabled, help information appears next to the pointer when the pointer is over an icon.

A bubble help will be displayed for parameters that are controlled by XPresso that contain information about XPresso tags, Nodes and Ports:

Show Icons in Menu

Show Shortcuts in Menu

Here you choose whether, in addition to the normal command descriptions for menu items, Cinema 4D displays icons (Show Icons enabled) and/or keyboard short-cuts (Show Short-cuts option enabled).

Create New Object at View Center

By default, Cinema 4D creates objects at the origin of the world coordinate system. However, If the origin is off-screen, a new object may be created out of sight.

If this option is enabled, new objects are created in the center of the active view instead, i.e., always within view.

Insert New Object At

Paste New Object At

Use these settings to define where new or pasted objects should be inserted into the Object Manager’s hierarchy. A deciding factor for placement is the currently selected object itself. If multiple objects are selected, the new or pasted object will be inserted at the top of the hierarchy.

New or pasted objects will be inserted as follows:

Attribute Manager Selection Limit [10..100000]

Defines the maximum number of elements such as objects or keys that can be edited in the Attribute Manager. For example, if the value is set to 10 and 477 objects are selected, only the first ten elements will be taken into account. The value of 10 used in this example has little practical use; use a much higher value.

RELEASE 16

Script: Line Breaks

Wherever scripts can be displayed (e.g., in the Script Manager), this option determines whether or not lines of script should automatically be given line breaks when they reach the right edge of the text field. The line with the break will be highlighted with >> at the right.