Cinema 4D Cinema 4D Prime Character Menu Character Tags Constraint
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Constraint

Basic PSR Aim Up-Vector Parent Clamp Spring Mirror

Up-Vector

On this tab, you can define an up vector that is similar to Cinema 4D's Target tag. The constraint is also similar to the aim constraint, except that here you choose an axis which is locked and cannot be rotated. This restricts the rotation to a plane defined by the two unlocked axes.

Strength [-∞..+∞%]

Defines the overall strength of the constraint's influence on the object taking all targets in the Targets group into account.

 Offset

Here you can specify an offset to the targets for each of the three angles.

Maintain Original

If this option is enabled when you add a target, the object keeps it current rotation initially, but when you move the target, the object rotates to align to it.

Offset [HPB °]

Here you can specify an offset to the target for each of the three angles.

 Constrain

The options in this group control which of the three angles are influenced by the targets.

H
P
B

Enable the option for each value you want the targets to influence.

Add

Adds a new target including all appropriate settings.

Remove

Deletes the last target you added.

Up Vector

Defines which axis the object uses to point at the targets:

Axis

Defines which axis of the object is locked and cannot be rotated:

Target

Drag & drop the object you want to use as the target into this field.

Weight [-∞..+∞%]

Controls the strength of the target's influence. This parameter is only available if two or more targets are defined. This is because if only one target is defined, its strength is controlled by the Weight value at the top of the tab. If more than one target is defined, lowering this value means the other targets will have more influence.