Reference Cinema 4D Cinema 4D Prime Character Menu Character Tags
Function available in CINEMA 4D Studio

Visual Selector

Basic Tag Setup

Visual Selector

Tip:
Note the Interaction Tag, which covers some of the functions described here and has much more to offer as well.

This tag stores all the information and settings you need to work with Visual Selector (double-clicking will open these in a separate window).

Note that your scene must contain at least one Visual Selector tag in order for Visual Selector to work.

Visual Selector has been revamped for R13, with loads of new features and possibilities.

Most notably, you can now paint directly your hotspots, create multiple views within the same tag, program specific behaviors upon selection and much more.

To use Visual Selector, simply add the tag by right-clicking on any object and selecting Character Tags | Visual Selector. From there, you can simply Drag & drop the object you want to use as hotspots in the selected view, or create an empty hotspot directly from the tag and paint the areas you wish to use for that hotspot (or add text, custom icons, and so on … ). You can also now have multiple icons/painted regions/texts defined for the same hotspot, making it even easier to access your objects within the each view.

Tip:
When selecting the Visual Selector tag, its options will show up in the Attributes Manager. You can also automatically open a separate window by double-clicking on the tag.

As with the previous version, all Visual Selector tags present in the scene can be accessed from the drop-down menu in the Visual Selector interface.

Manipulation and editing of points, icons and text use common modifiers:

Non-selected hotspots will have their icons, text and painted elements turn slightly transparent and dimmed. This helps highlight active elements, in contrast. When selecting elements using the Shift modifier, it should help you see what element is active more easily.

Note that you don't need to have a specific mode selected to move, edit or remove elements, this is only relevant when you need to create them from scratch (for example, you don't need to have the Icon mode selected if you want to move or edit an existing icon, but you do need to have Icon mode active if you want to add a new icon to the view).