Cinema 4D Prime Object Manager Tags Menu Cinema 4D Tags C.O.F.F.E.E. Expression
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
C.O.F.F.E.E. Expression

Basic Properties

Name

Here you can enter a name for the object.

Priority

You can assign a priority to each expression. This is especially useful when working with C.O.F.F.E.E. or XPresso Expressions that you have created yourself. Sometimes the priority is crucial for determining exactly when the expression is evaluated. The same expression can produce different results depending on whether it is executed before or after other expressions in the scene.

Don’t forget that this calculation sequence will be run through for each rendered image!

Possible priority values range from -499 to 499 and apply to the chosen category on the left: Initial, Animation, Expressions, Dynamics or Generators.

When using expressions with the same priority (on the same object) the order in which they will be calculated will be in accordance with their sequence (position) in the Object Manager.

Example:

For a Project with four expressions with the following priorities:

This results in the following order of execution:


  1. Expression C (-1 being the lowest priority value of the four expressions).
  2. All animated objects in the scene (all animated objects in Cinema 4D have a priority of Animation, 0).
  3. Expression B (although this has the same priority as all animated objects, animated objects are still preferred over expressions with the same priority).
  4. Expression A
  5. Expression D

Tip:
Cinema 4D contains certain Expressions that don’t necessarily follow these simple rules. These include the Cloth engine that use values taken from different temporal locations of the calculation sequence. Dynamics also have their own priority (please ignore the priority Dynamics R11.5 - this is the first and no longer available R11.5 functionality).

The calculation sequence of various functions. Internal priorities of several functions are also displayed.

Cloth (e.g., Priority Generator +100) defines these priorities internally and these cannot be changed. For example, Expressions that point to an object deformed by Cloth require a priority of at least Generator +101.

Camera Dependent

This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport).

Enable

Turns the corresponding expression on or off.

TIP:
Almost all tag or Expression parameters can be animated via the right mouse button.