Reference Cinema 4D Cinema 4D Prime Mesh Menu Brush
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Brush

Options

Surface

If this option is enabled, the brush will affect a surface-oriented area instead of the entire 3D space inside the sphere. This is especially useful when modeling fine details.

Preview

Use this option to turn the radius preview on or off.

Falloff

The falloff functions for the brush are the same as those for the Magnet tool. For information on these modes, look up Magnet tool in the index.

If Falloff is set to Custom you can define your very own falloff function using Function Graph.

Mode

The following brush modes apply to modeling:

Smear

Smears the mesh in the direction you drag the mouse.

Pull

Pulls the mesh towards the camera.

Surface

Pulls the mesh in the direction of the point Normals in the middle of the brush.

Normal

Deforms the mesh in the direction of its point Normals.

Repel

Repels the mesh radially away from the highlighted point.

Spin

Spins the mesh around the highlighted point.

Twister

Twists the mesh and pulls it towards the center of the brush.

Vortex

Same as twister except the mesh is also pulled towards the camera.

Smooth

Smooths the mesh.

The following brush modes apply to vertex map painting and editing (select the desired vertex map, otherwise a new one will be created).

Original vertex map (left) and the vertex map after being edited in Blur mode (right).

Paint

Paint the vertex map weighting.

Blur

Blurs the weighting. Useful for smoothing out and preventing abrupt changes in the weights.

Bleed

Takes the weighting from the center of the brush and spreads this value over the Radius.

Intensity

Increases/decreases existing weighting values.

Update Normals

This option is available if Mode is set to Surface or Normal.

If the option is enabled, the Normals will be updated in real-time while you paint and the brush will take the updated Normals into account. If the option is disabled, the brush will use the original normal directions instead, i.e., the normal directions prior to the brush stroke.

Strength [-∞..+∞%]

This defines the strength of the brush effect. To invert the effect, hold down Ctrl/Cmd while you paint.

Radius [0..+∞m]

The Radius controls the brush size, which is displayed in the viewport as a circle.

Width [0..+∞%]

This option is available if Falloff is set to Dome, Bell or Needle. It defines the scale of these falloff functions in the X direction.