Reference Cinema 4D Cinema 4D Prime Character Menu Weight
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Weight

Options Symmetry Joints Weights Auto Weight Smoothing Display

Display

Display Weighting

Allows you to disable weights shading in the viewport. Note that this option will only have an impact if another tool than the Weight Tool is selected. Otherwise, the Preview option of the Weight tool will control the weights display.

Preview

Allows you to disable the four following options all at the same time: While Painting, Draw Outline, Mouse Over and Draw Fall-Off. This allows you to switch off the weighting previews in one go without having to disable the individual options.

Draw Fall-Off

Draws a preview under the cursor for the Fall-Off. As described further below, you can also change the color for this preview.

Draw All Joints

Draws the weights for all joints that are assigned to the same Weight tags as the selected joint.

Effectors

Defines whether the influence of weight falloff assigned to the selected joint is also shown. For more information on weight falloff, please see the Weight Falloff section.

While Painting

Defines whether the three following previews are displayed while you paint: Draw Outline, Mouse Over and Draw Fall-Off.

Points

Defines whether the points in the mesh are blended with the weighting.

Draw Outline

Draws a circle around the cursor to indicate the current Radius for the weight tool. As described further below, you can also change the cursor’s color.

Mouse Over

This option is designed to provide you with useful information while you fine-tune weights. A small HUD appears containing information about the point under the weight tool’s cursor. The first item displayed in this mini HUD is the name of the object containing the point. Displayed next is the point's index number followed by the total strength of weighting for the point taking all joints into account.

None

Will not display any weight information in the HUD, when hovering over the mesh with the Weight Tool.

Selected

Will display the current weight information for the selected Joint on the second row of the Mouse Over HUD.

All

Will display all the Joints affecting the point, listed in the same order as in the Joints list, in the Attributes Manager. For example, if three Joints affect the same point, they will be listed when hovering over that point with the Weight Tool, and their respective weighting values will be shown.

Selected Color

Use this option to color selected Joints and Bones. This lets you distinguish joint selections at a glance without having to switch tools or select them in the Object Manager.

None

Selected Joints will not be colored.

Weight

If Weight Color is set to Multi, all selected Joints will be assigned the weight color (Joints tab). If Weight Color is set to a different option, the color defined for Selected will be used (similar to the Custom option).

Custom

The Joint sets will be displayed using the color defined for Selected.

Weight Color

Defines how the selected joints' weights are displayed. The following modes are available:

Object

Displays each selected joint's weight using the color defined on the joint's Basic Properties tab under Use Color. This allows you to choose your own custom color for each joint's weighting.

This option is especially useful when you want to edit a joint’s weighting on several objects at the same time. This is because when a joint is assigned to a Weight tag, it is given a random color. So in the case of a joint being assigned to several Weight tags, the joint is likely to have a different color for its weights in each Weight tag. Using the Object mode allows you to specify one custom color for all the joint’s weights.

Also, if you choose custom colors for the various joints, this can make it easier to tell in the viewport which weights belong to which joints. Zero weights are displayed using the color defined by the Zero color field.

Single

Displays each selected joint's weight using the Color gradient, including zero weights. Colors defined elsewhere for the weights are ignored.

In this mode, the same color is used for the weights of all selected joints. Use the default black to white gradient to view the weights in maximum contrast.

Multi

Displays each selected joint's weight using the color the joint was given automatically when assigned to the Weight tag. Zero weights are displayed using the color defined by Zero.

Weight Min [0..100%]

This value allows you to shift the lower part of the gradient for the selected joints' weights. For example, if you enter a value of 50%, all points with 50% or less weighting will be displayed as if they had 0% weighting.

So why is this useful? Suppose you want to edit weights that are in the region 90% to 100%. Although the black to white gradient gives much more contrast than the colored weighting of the old Claude Bonet tool, there is not much of a difference to be seen between weights in the range of 90% to 100%. However, if you move the Weight Min value up to 90%, the gradient’s full range is used to cover the region between 90% and 100% weighting, making it much easier to see the differences in weight.

Max [0..100%]

This value works the same as Weight Min except that it shifts the gradient's upper region. For example, you can change both values to use the gradient’s full range to display weights between 60% and 70%.

Fade [0..100%]

This parameter is only available if Draw All Joints is enabled. It defines the strength of the color blended in for the weights of unselected joints. A value of 0% means the weights for unselected joints are not displayed at all. A value of 100% blends the weights in fully as if the joints were selected.

Color

This gradient is only available if Colors is set to Single. Here you can choose your own custom gradient for coloring the weights.

Often, the default black to white gradient is sufficient because it provides the greatest contrast. However, you can also use this gradient in a similar way to the Weight Min and Weight Max values, to apply the full range to a small region of weight values. Or, for example, you could use the gradient to display all weights at 30% in orange and all other weights in blue.

Cursor

Defines the color of the weight tool’s cursor. As previously mentioned, the cursor is displayed as a circle provided Draw Outline is enabled.

Zero

Defines the color used to display zero weighting in the modes Object and Multi.

Falloff

Defines the color used to display the falloff when Draw Fall-Off is enabled.

Erase

Defines the color used to display the preview for weighting that will be erased. This is regardless of whether you are using the Erase mode directly or if you are holding down Ctrl/Cmd in the Add or Abs mode. The preview will only appear if Draw Outline or Draw Fall-Off or both are enabled on the Display tab.

Selected

Defines the color for selected Joints. This option works together with the Selected Color option.