Reference Cinema 4D Cinema 4D Visualize, Broadcast, Studio Virtual Walkthrough Collision Orbit
Function available in CINEMA 4D Visualize, Studio

Options Record Movement HUD Display

Record Movement

Use these settings of you want to output a virtual camera animation’s motion path as a spline or if you want to create a real camera animation using timeline keys.

Proceed as follows to save and render a camera orbit animation:

  1. Complete the steps previously described under Collision Orbit / General Information.

  2. Click on the Record Start button and start your orbit.

  3. Click on the Record Stop button when the orbit is complete. The animation is now cached.

  4. Finally, click on the Create the Camera button. A new animated camera will be created. Integrate this camera into your 3D view by clicking on the small icon located in the center column (the same column with the green checkmarks) of the Object Manager.

Movement Progress [0..100%]

As soon as you have cached a camera movement (i.e. a virtual camera animation) it can be played back using this slider. 0% represents the beginning of the animation and 100% the end.

Since this is a virtual camera animation the Timeslider in the Animation Toolbar will not work in conjunction with this playback. The virtual camera animation will be cached together with the entire scene.

You can also overwrite any part of the virtual animation. Simply set the slider to 50%, for example, and start recording a new movement. This new movement will overwrite the previous animation starting at the 50% mark.

Reset Recorded Movement

Use this option to reset (delete) the virtual camera animation.

Start Recording

Starts recording the virtual camera animation. Recording will start at the point defined by the Movement Progress setting. A new animation will start at 0 and an existing animation can be overwritten starting at any point defined (e.g., 80%).

A red icon will be displayed a the bottom right of the viewport during the recording process. This red icon can be disabled in the HUD tab.

Stop Recording

Press this button to stop the recording process.

 Write Recorded Movement Into Splines

Use these settings when recording a virtual camera animation’s motion path as splines.

Frame Interval [1..100]

Use this setting to define the frame spacing along the spline. The greater the value, the greater the distance between points. Avoid using very large values since this will greatly reduce the motion path’s accuracy.

Create the Spline

Once you have created a virtual animation you can click on this button, which will create a B-Spline from the camera’s motion path. The Align to Spline tag (Object Manager: Tags / Cinema 4D Tags / Align to Spline) can then be used to move the camera along this spline path only.

 Write Recorded Movement Into Camera

Use these settings to clone a virtual animation’s motion path (a new camera will be created).

Frame Interval [1..100]

Click on Create Ready Camera to define the frame interval at which a key should be generated. Enter 10, for example, to generate keys at every 10th frame for focal width, position and rotation, respectively.

Time Adjustment [0.1..10]

Use this setting to temporally compress (time-lapse = values less than 1) or extend (slow motion = values greater than 1) a keyframed virtual camera animation.

Create the Camera

As soon as you click this button the virtual camera animation will be transformed into a real camera animation with keys for position, rotation and focal width tracks.

This camera can then be selected in the viewport (viewport menu: Cameras / Use Camera) and be output as an animation.

The virtual camera animation will still be cached!