Cinema 4D / BodyPaint 3D Program Documentation Reference Cinema 4D Cinema 4D Prime Tools Menu
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Move

Modeling Axis Object Axis Soft Selection

Move

This tool lets you place the selected object or component anywhere in a viewport, subject to other options like snap, whether certain axes are locked, etc.

A description of the BodyPaint 3D Move tool can be found here.

Depending on the mode selected, the Move tool can be used to select objects, points, edges and polygons by clicking on them.

As always, the following applies when selecting (and generally for all selection methods):

Note also the functions described in the Select menu section, which also apply here.

The selections can be "drawn" by simultaneously pressing the right mouse button (i.e., the selection will work like the Live Selection).

The various Move tool’s handles.

Clicking and dragging on the axes lets you move the object along the axes.

Shift and Ctrl/Cmd keys for the Move tool.>

Pressing the Shift key does the following:

Pressing the Ctrl/Cmd does the following:

The cursor keys (+Shift in the Viewport in or out) can also be used to move individually selected objects. Only the object axes that lie closest to the Viewport coordinates will be used, which ensures that, for example, an object will only move upwards (even if the Y axis lies transversely) if you press the upward cursor key.

The distance that the object covers each time the key is pressed can be defined using the Movement (Attribute Manager, Mode > Quantize) setting.

Right-clicking and dragging on an axis moves the selected object/component in the direction of the camera, i.e., to or from the camera. For multiple selections, the Per-Object Manipulation option must be disabled.

Axis Extension helps to accurately model/position objects.

Axis Extension

The Axis Extension is a function with which the axis can be extended to any length. So what is this good for?

Take a look at the image above. It would be nice to be able to seamlessly position the right side of the left cube along the left side of the right cube. This is exactly what can be done using this function (activate, for example, Vertex Snap in the Snap menu). Proceed as follows:

Moving Multiple Objects

When multiple objects are selected, a shared axis system appears in the viewport between the selected objects. You can move the objects using the shared axis system or you can move the objects using any one of their object axis systems (click the origin of the object axis system that you want to use). You can also click on one of the mini object axes to reposition the common axis.

When multiple objects are selected, a shared axis system appears in the center.

If you right-click on the common axis of all selected elements (or of a single element) and drag the mouse horizontally, the selected objects will be moved in the direction of view.