Reference Cinema 4D Cinema 4D Prime Mesh Menu Smooth Shift
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Smooth Shift

Options Tool

Options

Maximum Angle [0..180°]

This is the maximum angle at which surfaces may lie to each other to ensure that no additional surfaces are created with Smooth Shift.

The marked surfaces are those which had to be additionally built and inserted because the Maximum Angle was exceeded.

Quadrangles (and, in some cases, triangles also) are inserted in these critical places where the angle is exceeded, ensuring that the surfaces are not torn apart. These triangles should be avoided if you want to use an object for Subdivision Surface, otherwise the Subdivision Surface object may display uneven shading properties.

Offset [-∞..+∞m]
Var. [0..200%]

Here you can change the offset of the extruded surfaces. You can also specify a Var value to vary the offset per smooth shift extrusion group.

Subdivision [1..2147483647]

Subdivision set to 1 (left) and 3 (right).

The Subdivision value defines the number of subdivisions along the smooth shift extrusion.

Create N-gons

Enable this option if you have defined subdivisions but want to avoid the additional edges between the original polygons and the smooth shift extrusion that this would normally cause.