Cinema 4D Prime Render Menu Edit Render Settings Effects Watermark
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Watermark

Basic Properties

 Text Properties

Enable

Enables or disables the display of the text box.

Show Labels

Enables or disables the following 8 options:

Dynamic Layout

If enabled, the text box entries will be sorted so the least number of columns will be used (otherwise the order will reflect the order of the dialog window options exactly).

Time Code

Active Camera
Date
Project Name
Polygon Count
Version Info
Machine Info

RELEASE 17

Take

If enabled, the corresponding information will be displayed.

Footer

If enabled you can enter your own footer text. If the text runs too long it will be cut off at the image’s right edge.

Text

Enter your footer text here. The text is restricted to a single line and will be cut off if it runs too long.

The following variables (which can also be accessed by right-clicking on the button in the selection menu) can be used, which will subsequently be replaced by the corresponding information:

General Information

$c4dtype: currently only 64-bit.

$c4dver: The Cinema 4D version, e.g.,"14.014”.

$buildid: The Cinema 4D build version, which is also displayed when the application is started.

$ostype: Which operating system was used, e.g., Windows 64-bit, OS X 64-Bit, etc.

$osver: The operating system version, e.g., Windows XP Professional Service Pack 3 (build2600) or OS X 10.6.6, etc.

$cputype: The CPU type, e.g., GenuineIntel, stepping 11, model 15, instruction family 6 or simply Intel, etc.

$cpuname: The CPU name, e.g., GenuineIntel, stepping 11, model 15, instruction family 6 or Intel Core i7 CPU 860, etc.

$cpughz: The CPU clock speed, e.g., 2.8 (Gigaahertz).

$cpucnt: The number of CPU cores.

$cpuhtcnt: The number of hyperhreaded threads per CPU or core.

$machine: The same is output as for the Machine Info option.

$compname: The computer or network name.

RELEASE 17

$trcompname: The name of the Team Render Client as defined in the Preferences | Renderer | Team Render menu’s Computer Name setting.

$username: The name of the currently logged in user.

$doccopyright: Content of the Project Settings’ Copyright field.

$docauthor: Content of the Project Settings’ Author field.

$file: The name of the rendered Cinema 4D scene.

$path: The file path of the rendered Cinema 4D scene.

$rendersetting: The name of the currently active render settings

Render Settings

$renderer: The name of the renderer, e.g., Standard, Physical or that of external renderers (Renderer).

$raydepth: Ray Depth.

$refldepth: Reflection Depth.

$shadowdepth: Shadow Depth.

$formatdepth: Depth of the image to be output (e.g., 8-bit or 16-bit, etc.)

$aafilter: The antialiasing filter selected for rendering (Filter).

$aamode: The antialiasing mode selected for rendering, e.g., Geometry or Best (Anti-Aliasing).

$aathresh: Threshold.

$aamin: Min Level.

$aamax: Max Level.

$raythresh: Ray Threshold.

$lod: Level of Detail.

$physampler: TheSampler mode.

$phyhdrt: TheHDR Threshold.

Global Illumination

$gidiffdepth: The Diffuse Depth.

$giaccuracy: The Accuracy

$gisamples: The Sample Count.

$gidensity: A combination of the Record Density settings, in the following order: Min./Max. Rate, Radius, Minimum Radius, Density Control. In the rendered image, this would appear as follows: "-3/0/40%/12.5/60%".

$gismphemi

Displays if Hemispherical Sampling is defined.

$gismparea

Displays if Discrete Area Sampling , "Force Per Pixel" or a custom sample count is defined.

$gismpsky

Displays if Discrete Sky Sampling , Force Per Pixel or a custom sample count is defined.

$gismpradmap

Displays if Secondary Method Radiosity Maps is defined.

Physical Renderer

$phymblur: A combination of the following 3 values (in the following order) Motion Subdivisions, Deformation Subdivisions and Hair Subdivisions.

$physampling: A combination of the following 4 values (in the following order) Sampling Subdivisions, Shading Subdivisions (Min), Shading Subdivisions (Max) and Shading Error Threshold.

$phyblurry: A combination of the following 3 values (in the following order) Blurriness Subdivision (Max), Shadow Subdivision (Max), Ambient Occlusion Subdivision (Max).

Camera

Values that change over time (e.g., animated focal length values) will of course be displayed correctly for the corresponding image.

$camname: The name of the active camera

$camfl: The Focal Length.

$camtdst: The Focus Distance.

$camwb: The White Balance (K).

$camfn: The F-Stop (f/#).

$camiso: The ISO value.

$camgain: The Gain (dB) value.

$camsht: The Shutter Speed (s).

$camdstrt: The Lens Distortion - Cubic.

$camab: The Chromatic Aberration.

Statistics

Values that change over time (e.g., animated focal length values) will of course be displayed correctly for the corresponding image.

$render time: Render time per image (e.g., 12:34:56).

$polycnt: The number of polygons for the rendered Project.

$objcnt: The total number of active and visible objects in the Project (i.e., disabled objects and those hidden for rendering will not be counted; Cloner objects and objects duplicated via Array will also be excluded).

$lightcnt :The number of active light sources in the rendered Project (i.e., disabled lights and those hidden for rendering will not be counted; cloned lights and those duplicated via Array will also be excluded).

$starttime: The time at which rendering began

$startdate: The date on which rendering began

Background Opacity [0..100%]

The text box background is made up of a colored bar whose opacity can be defined here. If 0% is defined, the background will be transparent and only the text will be displayed.

Vertical Alignment

Here you can define if the text box should be displayed at the top or at the bottom of the image.

Font

Here you can select a font for the text. It is recommended that a san-serif font be selected that is not too thin. If possible, the font type should be bold, if available. This makes the text easier to read.

Color

Here you can define the text color.

Background Color

Here you can define the background color for the text box.

 Image Properties

Enable

Enable this option if you want to include a bitmap in the rendered image.

Filename

Load the bitmap (any image format supported by Cinema 4D) that you want to include in the rendered image here. If you want to use a logo or similar graphic, make sure it has been masked correctly using an alpha channel. This will ensure that only the logo and not its background will be seen.

Opacity [0..100%]

Use this value to define the bitmap’s opacity.

Blend Mode

See Blend Modes.

Horizontal Alignment
Vertical Alignment

Here you can define how the bitmap should be positioned: at the edge or centered.

Margin [0..2147483647]

if the bitmap is not positioned directly at the center and lies at the edge of the rendered image, this value can be used to define the distance from the edge you want the bitmap to be.

Scale [0.1..1000%]

Use this value to scale the bitmap. A value of 100% will scale the bitmap over the entire surface. Lesser values decrease and greater values increase the scale of the bitmap.

Keep Aspect Ratio

Enable this option to ensure that the bitmap’s aspect ratio is maintained when scaled.

Keep Original Size

If enabled, the bitmap will retain its original size and will be added to the rendered image with this size.