Cinema 4D Cinema 4D Visualize, Broadcast, Studio Sketch and Toon Sketch and Toon Shader Cel Shader
Function available in CINEMA 4D Visualize, Studio
Cel Shader

Basic Shader

Basic Properties


Here you can enter a name for the object.

Blur Offset [0..100%]

MIP and SAT mapping only approximate the optimum computation, since a precise computation would increase the render time greatly. SAT mapping is more accurate than MIP mapping. But sometimes these approximations can make a texture too blurred or too sharp.

So the Blur Offset and Blur Scale you to blur or sharpen the mapping. Blur Offset softens a texture.

Blur Scale [-100..100%]

Blur Scale fine-tunes the strength of the MIP or SAT mapping. A positive value increases the blur; a negative value weakens it. A strong value blurs detail but helps prevent flickering during animation. A weaker value brings out more detail but, increases the risk of flickering.

With floors, try a positive blur strength of about +20%. Floors tend to suffer most from perspective distortion, so they require special treatment.