Cinema 4D Prime Material Manager Shaders Volumetric Shaders Banji Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Banji Shader

Basic Diffuse Specular 1 Specular 2 Specular 3 Transparency Reflection Environment Ambient Roughness Anisotropy Illumination Esoterica Assign

Reflection

The reflection you set here is added to the surface color.

The brightness of the reflection also affects the opacity of the surface — the brighter the reflection, the more opaque the surface.

Intensity [0..1000%]

Scales the Reflection Color before it is mixed with the Edge Intensity and Reflection Edge Color result to create the final reflection color sample that will be used to attenuate the reflection sample taken by Cinema 4D internally. Appropriate values are 0% - 200%.

Edge Intensity [0..1000%]

Scales the Reflection Edge Color before it is mixed with the Intensity and Reflection Color result to create the final reflection color sample that will be used to attenuate the reflection sample taken by Cinema 4D internally. Appropriate values are 0% - 200%.

Falloff [0..+∞%]

Mixes the results of the Reflection Color * Intensity and Reflection Edge Color * Edge Intensity. Smaller values provide for more Reflection Color, while larger values provide more Reflection Edge Color. The appropriate range is 0% - 500%.

Depth Attenuation [0..1000%]

Causes reflections to fall off based on how many times a ray has been reflected off of other surfaces.

Reflection Color

The controls in this group of parameters define the base color used to attenuate the reflection sample in tandem with the reflection Intensity parameter. Utilizes the Falloff parameter to mix with Reflection Edge Color.

Reflection Edge Color

The controls in this group of parameters define the edge color used to attenuate the reflection sample in tandem with the reflection Edge Intensity parameter. Utilizes the Falloff parameter to mix with Reflection Color.