Cinema 4D Prime Material Manager Shaders Volumetric Shaders Danel Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Danel Shader

Basic Diffuse Specular 1 Specular 2 Specular 3 Reflection Environment Ambient Roughness Anisotropy Illumination Assign

Environment

Image

Utilizes a standard texture (a bitmap or a channel shader) to be used for the environment sample.

Intensity [0..1000%]

Scales the Environment Color before it is mixed with the Glare and Edge Color result to create the final environment color sample that will be used to attenuate the environment sample provided by the Environment texture. Appropriate values are 0% - 200%.

Glare [0..1000%]

Scales the Edge Color before it is mixed with the Intensity and Environment Color result to create the final environment color sample that will be used to attenuate the reflection sample provided by the Environment texture. Appropriate values are 0% - 200%.

Falloff [0..+∞%]

Mixes the results of the Environment Color * Intensity and Edge Color * Glare. Smaller values provide for more Environment Color, while larger values provide more Edge Color. The appropriate range is 0% - 500%.

Defines the radius for the convolution if the Anisotropy group is checked. Radial convolutions are not supported because very similar effects can be achieved by blurring the environment map (it is also much, much faster).

Utilize Anisotropic Scratches

Tells the group to become active allowing the shader to take multiple samples of the environment Texture along the axis of the scratch direction defined by the Anisotropy group parameters.

Blur [0..100%]

Sets the strength of Blur. The appropriate range is 0% - 100%.

Samples [1..2147483647]

Defines how many samples will be taken by the convolution. If you enter 1, no convolution will occur. The value should be similar to your Blur radius value. The appropriate range is 2 - 50.

Jitter [0..1000%]

Defines the maximum random offset per sample of the convolution function. This rids the blurred environment of the stepping effect when you can see multiple images layered. The appropriate range is 0% - 100%.

Environment Color

The controls the base color used to attenuate the reflection sample in tandem with the reflection Intensity parameter. Utilizes the Falloff parameter to mix with Edge Color.

Edge Color

The controls the edge color used to attenuate the environment sample in tandem with the environment Glare parameter. Utilizes the Falloff parameter to mix with Environment Color.