Reference Cinema 4D Cinema 4D Visualize, Broadcast, Studio Advanced Render Subsurface Scattering Shader
Function available in CINEMA 4D Visualize, Broadcast, Studio
Subsurface Scattering Shader

Basic Shader Multiple Single Advanced Lights

Lights

Compute GI Contribution

Here you can define if light hitting an SSS object should be included in the calculation when GI is enabled. If this option is disabled, SSS will only react to actual light sources.

Use Lights
Lights

Here you can define exactly which light sources in your Project should be included for a given SSS material.

Light sources can be dragged from the Attribute Manager and dropped into the Lights field.