Cinema 4D / BodyPaint 3D Program Documentation Tutorials Materials & Texturing Tutorial Basic Surface Properties Assigning and Projecting Materials
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Tiling Textures

Materials are shaped like a rectangular tile that is projected onto an object using the defined Projection. Since this tile can be scaled to any size, the Texture Tag’s Tile option can be enabled, which will automatically repeat the material and ensure that the entire object is covered with this material. The Seamless option can also be enabled if the material’s edge builds a seam when tiled. Enabling the SE option will cause the tiles to be mirrored alternately horizontally and vertically.

The size - and therewith the number - of the tiles is defined using the scaling or the Texture Tag’s Length U and Length V values. Values of less than 100% will automatically result in Tiles (X/Y) values greater than 1. Alternatively you can enter the exact number of desired tiles in the corresponding fields. There are also instances in which to tiling is needed, e.g., a logo, text or an etiquette. In such cases, simply disable the Tile option. The Length X and Length Y values can then be used to scale the material tile, as shown in the image below. A material was projected spherically onto the seats with a compressed Length X value of 10%. Since the Tile option was disabled, only this 10th of the spherical projection is visible.

The placement of the initial material tile can be offset by modifying the Offset U and Offset V values. This can, for example, be used to hide bothersome seams and for animation.