Cinema 4D / BodyPaint 3D Program Documentation Tutorials Light and Shadow Tutorial Light sources and types of light
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Default Light

Surely you have noticed that objects already appear to be illuminated when they are rendered. This is due to the presence of a Default light that is always present if no other light sources are present in the scene. The Default light’s position is linked to the position of the camera but can also be changed manually in the Default Light... settings in the Options menu.

The position of this otherwise invisible light source can be changed by clicking and dragging on the sphere. This lets you get a rough impression of how an object will look when lit from a different direction.

This light is, however, limited to the shading of the surface of objects and the creation of specular highlights - calculating a cast shadow or changing the light’s brightness or color are not possible. Furthermore, only a single Default light exists at any time and is therefore not suited for lighting an entire scene. If Global Illumination is enabled or if a light source is added to the scene, the Default light will automatically be turned off so it does not influence the illumination of the scene. The Default light can also be disabled manually via the Default Light option in the Edit Render Settings....

A Light object must be created in order to correctly illuminate your scene, including shadow casting and other options. This Light object can be created via the Create | Light menu. This light source can be set to different modes. For example, a spot light, an area light or a distant light can be simulated. Simply select the type of light you want from the light’s Type menu. In the following tutorial pages we will briefly explain the most important characteristics of these lights. A Light object’s Type can be changed at any time. You can, for example, change an Omni light to a Spot and later to an Area light, if needed.

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