Camera and Render Settings Tutorial
By Arndt von Koenigsmarck
After a scene has been modeled, textured and lit, good camera work is the key to bringing out the scene’s best. And this is how it’s done …
The position of the camera is used to define the observer’s angle of view of the scene. It is also used to define the aspect ratio with which the image(s) will be rendered. In theory you could render a scene from the default perspective view but doing so does not give you access to numerous important parameters such as camera animation and depth of field. Therefore, a
For this tutorial we will use the old-timer and the red-and-white room from previous chapters. First, load the old-timer scene.