Wrinkles, Edges and More Detail
For the next section you can use the Project you created or you can click on the link below to open the project in its interim state:
First, we will create the wrinkles in the face. To do so, add a new Layer on the subdivision level of 6 and rename the Layer ,Wrinkles’.
Select the Pull tool, set the Steady Stroke value to 7 and sculpt wrinkles into the face. Maker sure to vary the Size, Pressure and Buildup values to achieve a more natural-looking result.
You can also achieve a good amount of plasticity if you create wrinkles that run parallel, then change the tool’s Size value and increase the cavity between the elevations by pressing the
Now use these tools to shape the entire face and make wrinkles out of the undulations. Try to create as much variation as possible so the finished object looks more natural.
The surface is still a little too smooth and needs more turbulence and texture. The
Use these settings to further sculpt the face. The result should look similar to this:
This can be done on a separate Layer in order to maintain a better overview. In our example, we added a Layer and renamed it Finer_Details: