You’ve already learned quite a bit about the most common material settings and shaders and in this workshop you will have the opportunity to apply what you’ve learned.
We’ll use a model of a classic German car, the Wartburg. The image below shows the car in its final textured state. A car is a good model with which to practice since it contains many common materials such as glass, plastic, rubber, metal and lacquer.
We’ve prepared two scenes for this tutorial, which will be used to demonstrate each step of the texturing process. The Wartburg 312 model was supplied to us by Hungarian artist Peter Fendrik. Both scenes already contain an environment that will be reflected in the lacquer and lights that help make the model look better. These elements as well as several of the car’s elements are hidden in the Object Manager to give you a better overall overview. Since such a model has numerous small objects that have to be textured, which can be very difficult to locate in the object hierarchy - especially if you didn’t build the model yourself - many of these objects have been grouped to make it easier to apply textures.
This scene is ideal for understanding how to texture step-by-step. The model is fully complete but no materials have been applied. These will be applied in the course of this workshop.
The 2nd scene contains the completely textured model and gives you an impression of how the final result can look.