3D Viewer and Tools

Overview of the 3D Viewer

The 3D Viewer is accessible for:

To access the 3D Viewer, click twice on one of the above-listed items in the Project Panel. For Compositions, you also need to switch to 3D mode.

The Viewer will automatically switch to 3D Mode, and new tools and options will be available. In this following example, we chose to use a Scene, with a cube. First, we'll see the Transform 3D tool (1), then the 3D Options (2).

Warning:

Viewing an imported 3D asset directly is only for display purposes and offers little to no room for modification. The Transform 3D tool for example is not usable in this mode. Moreover, you can't create or override cameras in the 3D Options

The Transform 3D Tool

The 3D tools are accessible from the left side of the Viewer, just like in 2D mode. For now, only the Transform 3D tool is available.

When the Transform 3D tool is activated, 4 options are available:

  1. Select (Shortcut alt+d)
  2. Translation (Shortcut alt+s)
  3. Rotation (Shortcut alt+r)
  4. Scale (Shortcut alt+s)

You can select a 3D element in the scene with any of the 4 options, by clicking on it. An object becomes highlighted when selected. To perform a multi-selection, hold shift. To deselect an element, hold ctrl+shift.

If any option but the default Select is activated, a corresponding gizmo will appear on selection

The Gizmo is here to help transform the selected object(s).

By default, the axes are shown in local mode. This means that the object's transformation matrix will also apply to the Gizmo. You can switch to Global, (often called World) mode for locking the Gizmo axis to the world axis. You can switch modes here:

When selecting multiple objects, the default mode for the transformation origin is Median Point, which identically to 2D, means that the objects will be transformed relatives to the barycenter point of the selected objects.

You can also choose Individual Origins, which means that the objects will be transformed relative to their own transformation origin, without taking into account the other objects. You can switch modes here:

Transform 3D Tool without the Gizmo

You can also manipulate objects without using the Gizmo. With an object selected:

Note:

Pressing any constraint a second time will cycle back to Default (i.e. no constraint) mode.

You can validate the transform with the mouse left-button, or cancel it with esc or the mouse right-button

3D Options

The 3D Options allow you to manipulate the render in the Viewer, and to perform actions such as hiding overlays or creating a new camera.

  1. The Overlay menu allows you to hide elements that can help you set up the scene but are not visible during final render. This includes the 3D Grid or all the guides for non renderable objects such as cameras or lights.

  2. The Post-process button allows you to disable the 3D Post-process to speed up the render in the Viewport

  3. The Frame button allows you to frame the selected objects, or the entire scene if no objects are selected. More specifically, it means that the camera will move so that the entire bounding box of the objects (or scene) will be in the viewport. The focus/orbit point of the Camera becomes the center of the bounding box.

  4. The Look At button keeps the camera in place but makes it look at the selected objects, or the entire scene, if no objects are selected. More specifically, the camera's direction vector is set at the center of the entire bounding box of the objects (or scene), while the camera's up vector is set to the Y axis. The focus/orbit point of the camera becomes the center of the bounding box.

  5. The list of available renderers

  6. The Settings menu for the chosen renderer

  7. The Camera menu

The Camera Menu

The Camera menu lets you change the viewport camera parameters, create a new camera, look through an existing camera in the scene, and even directly change the parameters of existing cameras:

Note:

A camera with a lock icon on the list means that this camera is not editable.

Warning:

This means that any change to the camera will be fully transferred to the locked camera and author those changes.

Note:

The Resolution Gate color changes depending of the current camera and options:


  • If looking through a non-editable camera, the gate is orange/red
  • If looking through the Free Camera or any editable camera, the gate is gray
  • If looking through an editable camera, and the Lock To Camera button is on, the logo is blue.

The Camera menu displays the name of the current camera and its logo color follows the same color pattern as the Resolution Gate.

Moving the camera

The Current Camera can be manipulated directly from the Viewport. The three motions are Tumble, Zoom and Pan

Note:

Zoom actually moves the camera and doesn't change the focal parameter.