Motion Blur

The way our eyes work plays a big role in how our brains interpret a series of images as movement. The persistence of our retina’s vision retains the image formed by the rays of light that touch it. When an object moves quickly, the retina accumulates thousands of intermediate positions, sending an image containing a blur of motion to our brains.

Whether you are playing a sequence of images, a video file, or a composition, an animation on a screen is ultimately just a succession of still images. In order for our brain to interpret it as movement and not as a series of independent images, we must keep in mind two important parameters:

Layer motion blur in Autograph is calculated in order to obtain a realistic result, no matter the transformation/distortion type, or the color variations of the content. Rather than accumulating additional intermediate frames, Autograph disperses the pixels over time along the layer’s trajectory.
To enable Motion Blur for a specific layer, just right-click on it and check Motion-Blur > Use Composition Settings

Note:

You can select several layers before right-clicking on one of them to activate this option for several layers at the same time.

By enabling the Use Composition Settings option, the Motion Blur parameters will be global to the entire composition and not local to a layer.

To modify these parameters, select the composition in the Project Panel or press ctrl/cmd + k to display the parameters of the current composition.

Motion Blur Quality

Layer Motion Blur in Autograph is calculated in order to obtain a realistic result, no matter the transformation/distortion type or the color variations of the content. Rather than accumulating additional intermediate frames like in After Effects, Autograph scatters pixels over time along the layer’s trajectory.
The Quality Mode parameter defines the scattering method:

Adaptive:

This mode automatically computes the number of pixels to be accumulated during scattering as a function of layer speed.
The temporal accumulation of these pixels will be more or less depending on the Adaptive Quality parameter:

Samples Count:

This mode manually defines the number of samples that will be scattered over a period of time defined by the Shutter Angle and Shutter Phase parameters.

Shutter Angle

Shutter Angle defines the length of the blur along the path:

This value is expressed in degrees, similar to the value used by film cameras.

Note:

In order to understand what these values mean, you can consult the two following Wikipedia articles on the subjects of Shutter Angle and Shutter Speed.

Shutter Phase

By default, pixel scattering is done symmetrically (in Centered mode) before and after the time defined by the playhead.
Three other modes allow you to choose how the pixels will be scattered around the current time:

Customized Motion Blur by Layer

Right-click on a layer and select Motion-Blur > Custom Motion-Blur Settings to disregard the parameters used for the entire composition and define a local Motion Blur for that layer only.

The layer's Motion Blur section then offers the same parameters as the composition.