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Release Notes (3.5)
3.5.14 (2023.03)
Release Notes
- [Max] Fixed issue that can crash 3ds Max when rendering shaderballs with a no active Redshift license
- [Max] Fixed issues that caused difficulty selecting Redshift lights in the viewport
- [Max] Fixed bounding boxes for Redshift lights, to improve Viewport "Orbit Selected" tool
- [Max] Fixed issue that caused duplicate Maps UI rollouts to appear in some materials/maps
- [Max] Directional light no longer shows light "cone" in viewport
- To support the new per-camera background settings in Cinema 2023 native RS Camera, the minimum required version has been increased to 2023.2. Earlier versions of Cinema 4D (R26 or older) are not affected.
- [C4D] Added support for per-camera and global background/backplate settings including new options to apply the backplate in-render or during post-effects.
- [C4D] Added a command to the RS Dome Light to allow the transfer of legacy backplate settings to the active camera or the global post-effects
- [C4D] Added Flakes shader
- [Houdini] Added support for Houdini 19.5.534 and dropped support for 19.5.403
- [Houdini] Added support for Houdini 19.5.534 Apple Silicon
- [Houdini] Added support for the new Redshift Optical Camera, which replaces the old Camera nodes; Existing scenes will continue to work as before as the old camera nodes won't be updated
- [Houdini] Added the <rop> tag to the RenderView render info format
- [Houdini] OCIO color correction options exposed in the Redshift Proxy Output SOP to let the proxy objects match the master scene workflow
- [Houdini] Fixed a bug introduced in RS 3.5.12 related to the instancefile and packed proxies light mesh associations
- [Houdini] Fixed a problem in the camera node OCIO views parameter when processing views that include special characters
- [Houdini] Fixed the time dependency of the "Redshift Packed Proxy" SOP node, a side effect of a RS 3.5.13 bug fix
- [Katana] Added support for the new Redshift Optical Camera parameters; Existing scenes will continue to work as before enabling the "Use Legacy Camera Params" param
- [Hydra] Added support for Solaris 19.5.534 and dropped support for 19.5.403
- [Hydra] Added support for Solaris 19.5.534 Apple Silicon
- [Hydra] Added support for the new Redshift Optical Camera parameters; Existing scenes will continue to work as before as the old Redshift camera parameters won't be updated
- [Hydra] Fixed a problem with the visibility primvars in the point instancers
- [Hydra] Fixed a problem with the "Show Samples" and "Random Noise Pattern" params in the Redshift LOP
- [Hydra] Fixed a crash related to objects with non-constant normals count inside the frame time samples
- [Hydra] Fixed several issues with the camera parameters in the viewport rendering camera navigation
- [Hydra] Fixed a problem in the denoisers internal AOVs, related to flickering in the sequences or crashes in OIDN
- [Hydra] Fixed a crash on exit in the MacOS plugin builds
- [Hydra] Fixed the "Per AOV Multilayered EXR File" mode in the Redshift LOP
- [Hydra] Fixed the Redshift LOP primitive path promotion
- [Hydra] Fixed the default enable state of the Hardware Ray-Tracing option in the Redshift LOP
- [Hydra] Fixed the Redshift LOP to show the "Basic" render settings mode by default and added the Redshift logo to the LOP
- [Hydra] Delegate restart options promoted to the Redshift LOP GUI
- [Hydra] EXR metadata options removed from the Redshift LOP; this feature is only supported using the standard Solaris metadata workflow
- [Blender] Added support for Clear Sky
- [Blender] Added support for RS Tiles and RS Brick utility shaders
- [Blender] Fix a bug that resets OSL node values to default when opening a saved scene containing OSL nodes
- [RenderView] Fixed issue where the shutter angle parameter in optical mode was behaving incorrectly
- [All] Material shaders now clamp negative values in progressive as well as bucket mode
- [All] Added support for new sky model "PRG Clear Sky"
- [RT] Fixed a bug where reprojection created line-like artifacts
- [RT] Fixed a bug that could cause transmission to break object shading
- [RT] Denoiser : fixed a bug where hot pixels would light leak at the edges of the screen
- [RT] Denoiser : fixed a bug where the denoiser would introduce hard aliased edges
- [RT] Denoiser : fixed a bug where the variance was incorrect
- [RT] Denoiser : fixed a bug where indirect shadows were getting inpainted
- [RT] Denoiser speed and quality improvements
- [RT] Temporal reprojection is smoother and less error prone.
- [RT] Temporal reprojection : fix a bug where hot pixels propagate to large parts of the viewport
- [RT] Bugfix for dark edges around objects
- [RT] Better handling of hot pixels
- [RT] Fixed bug that could cause a crash when rendering scenes with projected UVs
- [CPU] CPU devices are identified with the correct CPU name
3.5.13 (2023.02)
Release Notes
- [Maya] Added support for Intel Open Image Denoiser (OIDN)
- [Maya] Added support for legacy connections for RSHairRandomColor nodes
- [Maya] Rendering particle systems that used proxies would sometimes render the original proxy object too
- [Maya] When no CUDA compute devices are enabled, Optix is no longer available in the GUI nor during rendering
- [Maya] Particle instancers now produce the correct per particle data when motion blur is turned off
- [Maya] Older scenes that relied on less strict shader output parameter mapping are now handled correctly
- [Maya] Fixed issue when IPR is active and motion blur is turned on, then interacting with the scene caused surplus IPR refreshes
- [Max] Added support for Intel Open Image Denoiser (OIDN)
- [Max] Fixed missing label in UI for Shading Normal Adaption Technique render option
- [Max] Fixed issue where tyFlow custom data channels can be collected out of order (requires tyFlow v1.012)
- [Max] Fixed issue where tyFlow particles used different node names in Cryptomatte
- [Max] Updated FumeFX support for version 6.0
- [Max] Volume Material gradient controls are now color-managed
- [C4D] Added native Pavement shader; Cinema 4D legacy Pavement shader is auto-translated to native shader
- [C4D] Addressed an issue with material stacking on hair objects that lead to a fatal assertion error in the core
- [C4D] Addressed an issue where direct AOVs would not be included in proxies under certain conditions
- [C4D] Addressed an issue where geometry with multiple materials stacked would be unnecessarily re-extracted under certain conditions
- [Houdini] Added support for Houdini 19.5.493 and dropped support for 19.5.368
- [Houdini] Added support for Intel Open Image Denoiser (OIDN)
- [Houdini] Added parameters to the Redshift Proxy SOP to preview any arbitrary proxy file in the viewport
- [Houdini] Added support for the light linking feature to the user procedurals
- [Houdini] Added new "Redshift_addUSDProcedural" command and shelf tool to create an OBJ node already configured to work as USD Procedural object.
- [Houdini] Added new "Redshift_IPRUpdateSubnetMaterials" hscript command to help while updaing HDAs including referenced parameters
- [Houdini] Added new option in the ROP node to let the plugin use the candidate lights to respect the instanced subnet lights
- [Houdini] Addressed the creation of empty directories while the IPR renders scenes with custom AOVs prefixes
- [Houdini] Addressed the overriding of the "shop_materialpath" attribute in the packed objects. New legacy option for old scenes in the ROP node
- [Houdini] Addressed the RenderView ROP selector to show the ROP nodes full paths
- [Houdini] Improved IPR performance for any parameter updating events, like transformations, material or light settings, etc.
- [Houdini] Improved performance while rendering to disk with the OptiX or OIDN denosing enabled
- [Houdini] Fixed an IPR problem while rewiring OSL nodes
- [Houdini] Fixed a bug in the OptiX/OIDN denoise overhead parameters
- [Houdini] Fixed a problem in the RenderView buckets marks when the denosing is enabled
- [Houdini] Improved performance when rendering sequences by disabling the not useful texture reload check phase
- [Katana] Added support for Katana 6.0v1 and dropped support for Katana 3.5
- [Katana] Added support for Intel Open Image Denoiser (OIDN)
- [Katana] Added support for the light linking feature to the user procedurals
- [Katana] Improved the live IPR updating performance
- [Katana] Improved performance while rendering to disk with the OptiX or OIDN denosing enabled
- [Katana] Fixed a crash in the live rendering feature due to a wrong exit code
- [Katana] Fixed a bug in the OptiX/OIDN denoise overhead parameters
- [Hydra] Added support for Solaris 19.5.493 and dropped support for 19.5.368
- [Hydra] Added support of op: and opdef: references in the texture nodes (not available for batch rendering)
- [Hydra] Added viewport preview tools to the Redshift Proxy LOP (visible in the guide purpose mode)
- [Hydra] Added support for Intel Open Image Denoiser (OIDN)
- [Hydra] Added support for the USD and Alembic procedurals light linking
- [Hydra] Added support for the Solaris light filters parameter to set custom light shaders working as relationship to support repathing
- [Hydra] Added new option to the Render Settings LOP, Output, AOV Processing tab, to bake the OCIO color correction
- [Hydra] Refactoring of the Redshift LOP node to remove dependencies, fix bugs and improve the node support and updating
- [Hydra] Fixed an IPR crash while updating the cameras motion blur settings
- [Hydra] Fixed a rare IPR crash while switching LOP networks including render settings
- [Hydra] Fixed a crash while rendering instances of objects (like imported characters) without point samples
- [Hydra] Fixed a problem with the points widths while rendering objects with non constant topology and deformations motion blur
- [Hydra] Fixed a problem with the proxy objects light linking
- [Hydra] Fixed a crash while switching LOPs related to the shaders release system
- [Hydra] Fixed a bug in the OptiX/OIDN denoise overhead parameters
- [Hydra] Addressed the GUI and resolve functions of the Camera LUTs and lens distortion file parameters
- [Hydra] Addressed a problem in the Solaris Camera LOP if Redshift is installed along with other renderers
- [Hydra] Improved performance when rendering sequences by disabling the not useful texture reload check phase
- [Hydra] Updated "Redshift USD Procedural" LOP node to support the USD file mesh, curves and points data viewport preview.
- [Blender] Added support for Intel Open Image Denoiser (OIDN)
- [Blender] Fixed a Light nodes editor limitation using texture types
- [Blender] Added code to ensure to apply the enabled device selection from the plugin preferences panel
- [Blender] Fixed smooth shader issue introduced in Blender 3.3.1
- [Blender] Fixed a 'corner case' issue that occurs when the user tries to launch a final render after closing an IPR session, or vice versa
- [Blender] Fixed a few issues because a Blender API changes in 3.4.1(material index, smooth normals, etc.)
- [Blender] Added a specific build to manage the Blender API changes
- [USD Procedural] Fixed the procedural's overrides system (matte, tesselation, user data, etc.), which was completely broken
- [USD Procedural] Added support for render tags using the "render_tags" parameter; by default "geometry" and "render" are enabled
- [USD Procedural] Refactoring of the procedural's resources management to avoid conflicts between assets/scenes that include the same materials or shaders paths
- [USD Procedural] Implemented the access to the USD file mesh, curves and points raw data for viewport preview purposes
- [USD Procedural] Fixed a crash if the procedural is rendered without any parent xform
- [All] Added Tiles and Brick shaders to all supported DCC host applications
- [All] Fixed bug that caused incorrect volumetric emissions with negative values using blackbody mode
- [All] Fixed bug that affected how dispersion behaved with nested dielectrics and added global legacy switch option for older scenes
- [All] Fixed bug that caused artifacts in volume GI when using anisotropy
- [All] Fixed bug that could cause uv attributes to be lost on proxies with overridden materials, when scrubbing shaderballs
- [All] Fixed bug that could create a dark edge around vdb volumes when rendered with global fog
- [All] Added Brick and Tiles shader
- [All] Fixed bug that could make nested proxies that are instanced not render correctly
- [All] Fixed bug that could cause a point cloud of proxies to render its instanced template on certain frames
- [All] Fixed bug that would make no-self-shadowing not work properly for hair and point primitives when hardware-accelerated ray tracing was enabled (in OptiX)
- [RT] Solved ghosting issues on camera movement
- [RT] Greatly improved antialiasing
- [RT] Energy clamps are now correctly applied
- [RT] The denoiser will lose less energy in undersampled filtering scenarios
- [RT] Improved light sampling
- [OSL] Fixed bug that caused the trace ray function to yield wrong results for the hit position
3.5.12 (2022.12)
Release Notes
- [C4D] Addressed a crash issue in certain configurations of the Multi-Shader
- [All] Trivial change to release notes to fix issue with Maxon App Redshift version detection
- [All] Fixed bug that prevented the bump scale working for normal maps when "Legacy Normal Map Technique" is not selected
- [All] Fixed bug introduced in 3.5.11 that broke sprite shaders with using OptiX hardware accelerated ray tracing
3.5.11 (2022.12)
Release Notes
- [Maya] The Basic | Modified Advanced Settings text now correctly lists all attributes that aren't their defaults
- [Maya] When a PhysicalSky node is deleted any associated shader is now correctly deinitialised
- [Maya] The command 'rsRender -about' will provide version and other information about the plugin and renderer
- [Maya] MASH instancers no longer create point clouds for instanced objects that aren't used by any of their particles
- [Maya] Volume Grids are now rendered correctly after interactive deleting and undoing
- [Maya] Particle instancer now updates correctly when instancing objects are added and removed
- [Maya] Proxy Mesh instances are now rendered correctly after interactive deleting and undoing
- [Maya] The RedshiftOptions node is now independent of the current namespace
- [Maya] RedshiftSprite's now display their Color Space with a combo box
- [Max] Fixed issue introduced in 3.5.10 where 3ds Max can crash when opening Render View
- [C4D] Added initial support for the Open Image Denoiser (OIDN)
- [C4D] Improved some Nodes shaders by exposing certains ports by default
- [C4D] Addressed an issue where a minimum limit in the F-Stop value in the native RS Camera was restricting the range of the DOF focus picking in the RenderView
- [C4D] Addressed an issue where stacking unsupported materials could lead to a crash under certain conditions
- [C4D] Fixed bug that would cause a crash when rendering objects displaced by projected textures
- [C4D] Add node-based Tiles and Brick shader. Legacy Brick and Tiles shaders are auto-translated to node-based shaders
- [Houdini] Added support for Houdini 19.5.435 and dropped support for 19.5.303 and 19.0.657
- [Houdini] Fixed a problem with the user procedurals vector type parameters
- [Houdini] Fixed several not useful log warnings in the lights instancing functions
- [Houdini] Fixed an IPR updating problem in the Redshift USD Material Builder node
- [Hydra] Added support for Solaris 19.5.435 and dropped support for 19.5.303 and 19.0.657
- [Hydra] Scene Import LOP: Added support for the Redshift object and camera level options
- [Hydra] Added support for the hole indices feature
- [Hydra] Fixed geometry glitches and crashes while working with USD objects including non-constant topology samples
- [Hydra] Fixed a crash while rendering strands with UV maps
- [Hydra] Deprecated the old (broken) redshiftstandardrendervars LOP; all the AOVs configuration is now done using the Redshift LOP
- [Hydra] Redshift LOP: Added the output file options
- [Blender] Added support for Denoise
- [Blender] Removed 'Render into Blender' UI button; now the render is shown inside Blender whenever 'Render to file' is not activated
- [Blender] Fixed small issue in EXR layered file channels when assembling light group name. Now use '_' instead of '.'
- [Blender] Fixed render region error in 'Render to file' mode
- [Blender] Fixed error using instantiated proxy's in to particle systems
- [RenderView] Fixed potential crash after an OCIO config is reloaded
- [Alembic Procedural] Procedural included in the Redshift/Procedurals/alembic directory
- [Alembic Procedural] Fixed several issues in the deformations motion blur
- [USD Procedural] Procedural for USD 20.08, 21.08, and 22.05 included in the Redshift/Procedurals/usd directory
- [RT] Use of the Tri-Planar shader no longer triggers unnecessary shader recompilation
- [RT] Denoiser convergence quality slightly increased
- [RT] Improved sampling, RT produces cleaner images
- [RT] Improved convergence speed and quality in images generated over many frames
- [RT] Fixed dome light reflections
- [RT] Correct hair thickness
- [RT] New denoiser implementation
- [RT] Fixed an issue with secondary ray mip-map sampling, causing blurry textures in reflections and refractions
- [RT] Improved denoiser speed and bandwidth
- [RT] Slightly improved antialiasing
- [RT] Fixed a crash that could happen in scenes with many lights
- [RT] Fixed a bug where a light could appear out of nowhere
- [RT] Fixed a bug where lights could randomly disappear
- [RT] Optimized compilation times of material shaders with Tri-Planar nodes or bump mapping by about 40%
- [RT] Fixed bump-mapping artifacts
- [CPU] Fixed crash that could occur when rendering deep AOVs
- [All] Fixed crash if OptiX denoiser was somehow enabled but the system didn't have an NVidia GPU - or if the licensing disabled all GPUs. Also made the subsequent error message more informative
- [All] Fixed recently introduced bug that would cause legacy proxy volumes to always use temperature based emission
- [All] Added support for Volumetric Multiple Scattering
- [All] Fixed bug that could produce incorrect-looking normal maps. Added legacy switch option to BumpMap and NormalMap nodes for older scenes
- [All] Added enum to StandardMaterial to select how fresnel reflectance should affect shadows, replacing the bool added in 3.5.10
- [All] Added new experimental option for shading normals, so extremely biased normal maps 'adapt' to the surface topology and allow light bleeding instead of resulting in unwanted black features
3.5.10 (2022.11)
Release Notes
- [Maya] Fixed a bug introduced around 3.5.05 that would cause Wireframe shader node connections to fail
- [C4D] NOTE: Redshift 3.5.10 and later are not compatible with 2023.0.0 or 2023.0.1; please upgrade to Cinema 4D 2023.1.0 for ongoing Redshift compatibility; Prior C4D releases (21-26) are unaffected and are fully compatible with Redshift 3.5.10
- [C4D] Added support for the native Redshift Camera in C4D 2023.1, which replaces the Standard Camera + RS Camera tag in new scenes; existing scenes will continue to work as before, but can be converted to the new scheme
- [C4D] Addressed an issue in C4D 2023, where the background of material previews would look inconsistent when native OCIO is enabled
- [C4D] Addressed an issue where incorrect uvs would be used under some rare conditions
- [C4D] Added support for automatically detecting some types of mesh velocity weightmaps/vertex colors as well as the velocity grids in C4D Volumes without the use of the RS Object tag
- [C4D] Improved the RS Volume object which now automatically fill the velocity channels when a VDB file is selected
- [C4D] Added support for the Pyro object in C4D 2023.1, as well as a Pyro Volume material preset
- [C4D] Addressed an issue where the C4D Volume Loader object would use an incorrect VDB frame when motion blur is enabled
- [C4D] Added support in C4D 2023.1 for creating Redshift materials when double-clicking in the material manager. The default material is now based on Standard material shader
- [Max] Fixed a bug introduced in 3.5.09 that would break bump mapping node connections
- [Max] Fixed issue with Hue slider in Redshift Color Picker when configured to 0-1 range combined with degrees
- [Max] Fixed issue that could crash 3ds Max after loading a render preset
- [Max] Fixed issue where UI doesn't update correctly after loading a render preset
- [Max] Fixed incorrect directory used to create post-uninstallation cleanup script
- [Houdini] Added support for Houdini 19.5.403 and dropped support for 19.0.662
- [Houdini] The "Ignore Pivot Point Attribute" instancing option is now disabled by default
- [Houdini] Addressed the AOVs TIFF and PNG "Bits per Channel" options
- [Katana] Fixed a shutter sync issue between transformations and deformations while rendering the motion vectors AOV
- [Katana] Fixed the rendering of the motion blur from the velocity attribute in the sphere particles point clouds
- [Katana] Added support for material overrides to the user procedurals
- [Katana] New set of options in the RedshiftObjectSettings node to configure several object-level motion blur options
- [Hydra] Added support for Solaris 19.5.403 and dropped support for 19.0.662
- [Hydra] Improved scene update performance while working with complex scenes
- [Hydra] IPR scene update functions improved to support any kind of data updates (UVs, vertex attributes, etc)
- [Hydra] Improved support for the "Render all frames with a single process" Solaris feature, supporting any kind of animated data
- [Hydra] Fixed a crash while switching cameras or importing them from the scene
- [Hydra] Added support for the {AOV} tag to the Redshift LOP, "Common File Prefix" parameter, to configure the AOVs file names
- [Hydra] Fixed default beauty AOV file export in Redshift LOP
- [Hydra] Fixed the "Disable All AOVs" and "Hide AOVs Options" features in the Redshift LOP
- [Hydra] Fixed an IPR crash while working with the sun/sky light
- [Hydra] Fixed a crash while rendering instancers with UV maps in the instance points
- [Hydra] (EXPERIMENTAL) Added support for the RSLight OBJ node scene import feature
- [Blender] Set RS Standard material node tree as default for "Add RS Nodetree" option
- [Blender] Updated the link to the new plugin documentation page
- [Blender] Added support for rendering multiple scene layers, using the layer name instead of the first index
- [Blender] Fixed error recreating the OSL node connections inputs after load a scene previously saved with OSL nodes
- [Blender] Apply the node socket update call method to the 'on the fly' created sockets for OSL nodes
- [RenderView] Fixed issue where view is re-centered when using Render Region in IPR fill/fit modes
- [RenderView] Extended maximum zoom to 3200%
- [RenderView] Zoom spinner control step amount adapts to zoom level
- [RT] Fixed artifacts in materials with a Layered Shader node introduced in 3.5.09
- [CPU] General performance improvements
- [Metal] Added support for macOS Ventura
- [All] Fixed Hot pixel noise in GI when using Transmission
- [All] Fixed bugs related to how reflectance affects shadow strength for the Standard Material. Added material toggle to revert back to old behavior if desired
- [All] Standard Material 'shadow opacity' is now in the range -1 to 1, with negative values allowing you to control the amount of reflectance contribution to the shadow
- [All] Standard Material 'shadow opacity' now only affects transmission shadow strength, as it should have always done
- [All] Fixed bug that could cause photon rays to cut abruptly from lights that are placed close to the edge of the scene
3.5.09 (2022.11 - shipped in Cinema 4D 2023.1)
Release Notes
- [C4D] NOTE: Redshift 3.5.10 and later are not compatible with 2023.0.0 or 2023.0.1; please upgrade to Cinema 4D 2023.1.0 for ongoing Redshift compatibility; Prior C4D releases (21-26) are unaffected and are fully compatible with Redshift 3.5.10
- [C4D] Added support for the native Redshift Camera in C4D 2023.1, which replaces the Standard Camera + RS Camera tag in new scenes; existing scenes will continue to work as before, but can be converted to the new scheme
- [C4D] Addressed an issue in C4D 2023, where the background of material previews would look inconsistent when native OCIO is enabled
- [C4D] Addressed an issue where incorrect uvs would be used under some rare conditions
- [C4D] Added support for automatically detecting some types of mesh velocity weightmaps/vertex colors as well as the velocity grids in C4D Volumes without the use of the RS Object tag
- [C4D] Improved the RS Volume object which now automatically fill the velocity channels when a VDB file is selected
- [C4D] Added support for the Pyro object in C4D 2023.1, as well as a Pyro Volume material preset
- [C4D] Addressed an issue where the C4D Volume Loader object would use an incorrect VDB frame when motion blur is enabled
- [C4D] Added support in C4D 2023.1 for creating Redshift materials when double-clicking in the material manager. The default material is now based on Standard material shader
3.5.09 (2022.10)
Release Notes
- [Maya] RedshiftSprite image sequence options are display in the Attribute Editor
- [Maya] Precise subframe deformation blur is now supported for XGen
- [Maya] The postRenderMel command is now also called when a render is cancelled/aborted
- [Maya] Stricter checking of Maya connections is being performed so some older scenes may render with warnings
- [Maya] Fixed issue where interactively deleting or creating a texture reference object for a mesh wasn't updating in the render
- [Max] Render View now honors pixel aspect
- [Max] Fixed issue where Export Connectivity Data setting was ignored by proxy exporter
- [C4D] Addressed an issue in C4D 2023 where renders with the Color Control post-effects enabled, would produce different results in the PictureViewer compared to the RenderView
- [C4D] Addressed an issue where some materials stacks would be treated as invalid if only some materials provided a displacement output
- [C4D] Addressed an issue when using Redshift's OCIO color management where some renders with Team-Render started from the RenderQueue would produce inconsistent colors in 8-bit Multi-Pass images
- [C4D] Addressed an issue where the HairPosition shader would always output a grayscale value irrespective OutputU/V/W parameters; the fix includes a minor scene upgrade to preserve the original look in renders
- [Houdini] Added support for Houdini 19.0.720 and 19.5.368 and dropped support for 19.0.589
- [Houdini] New RenderView "Redshift_RVRefresh" and "Redshift_RVBucketRendering" hscript commands
- [Houdini] Procedurals code updated to export the materials inside the proxy scenes
- [Houdini] Added support for material overrides to the user procedurals
- [Houdini] Fixed a problem with the motion blur in the animated instancers
- [Houdini] Fixed an IPR crash while working with materials overrides and packed geo instancing
- [Houdini] Fixed a limitation when exporting proxy files inside nested OBJ/TOP nodes
- [Katana] Fixed a shutter sync issue between transformations and deformations while rendering the motion vectors AOV
- [Katana] Fixed the rendering of the motion blur from the velocity attribute in the sphere particles point clouds
- [Katana] Added support for material overrides to the user procedurals
- [Katana] New set of options in the RedshiftObjectSettings node to configure several object-level motion blur options
- [Hydra] Added support for Solaris 19.0.720 and 19.5.368 and dropped Solaris for 19.0.589
- [Hydra] Redshift LOP updated to include the alpha channel in the main "color" beauty AOV
- [Hydra] Fixed an exception raised from the Hydra plugin when an RS render option is not available
- [Hydra] Added support for the USDPreviewSurface Texture Reader UV map channel configured from the Primvar Reader node
- [Hydra] Added the missing "Softness Affects Gobo" light parameter
- [Hydra] Added support for rest/rnml attributes from vertex level data
- [Hydra] Fixed a problem with the tangents orientation on some mesh objects
- [Hydra] Fixed a crash related to UV maps defined at the instance level
- [Hydra] Added support for the Redshift USD and Alembic procedurals available as new custom USD primitives
- [Hydra] Added the "Redshift USD Procedural" and "Redshift Alembic Procedural" LOP HDAs to help in the configuration of the new procedural primitives
- [Hydra] Added support for rendering RS proxy files using a new custom USD primitive; the old workaround to render proxy files is still available as a legacy feature
- [Hydra] Added the "Redshift Proxy" LOP HDA to help in the configuration of the RS proxy primitives
- [Hydra] Fixed the Cryptomatte AOV and the AOVs Light Group options in the Redshift LOP
- [Hydra] Fixed a critical issue related to the corruption of the render settings while switching LOPs or selecting the display settings
- [Hydra] "ACEScg" is now the default rendering color space if this render option is not set
- [Blender] Added basic support for Blender's new 'Curves' object; this feature requires Blender version 3.3.0
- [RenderView] Fixed broken Render Region tool when view is rotated or flipped
- [RenderView] Fixed broken A/B slider when view is rotated or flipped
- [RenderView] Fixed broken pixel sampling / color picking when view is rotated or flipped
- [RenderView] Fixed issue where using a hotkey for Rotate (0 degrees) did not correctly update the view rotation state
- [RenderView] Fixed performance issue when panning and zooming
- [RenderView] Fixed incorrect frame sizing when using IPR fit/fill mode for anamorphic renders
- [RenderView] Fixed issue where pixel sampler region is not shown until toggling the option off/on
- [RenderView] Fixed issue where pixel sampler region is not hidden when the Pixel tab is not active
- [RenderView] A/B slider's position and orientation is now pinned to the image
- [RenderView] Extended maximum zoom to 1600% and tweaked wheel-zoom steps
- [RenderView] Changes to zoom via Alt + Right-Mouse or the Zoom edit/spinner control are now relative to the view center
- [RenderView] Click-to-focus CoC adjustment now behaves consistently at different image sizes and zoom levels
- [RenderView] Improved visibility of bucket indicators
- [All] Fixed bug introduced in 3.5.05 that would force refractive RS Materials with SSS to appear opaque
- [All] Fixed a bug where blurry reflections would cause wrong volume GI
- [All] Fixed a bug where anisotropy would cause artifacts in volume GI
- [All] Fixed a bug where blackbody emission would cause flickering in volume sequences
- [All] Fixed bug that could cause a crash when OSL shaders are used for the global environment
- [All] Fixed random crash on some systems that can occur during the renderer initialization stage
- [All] Fixed issue where OptiX denoising could produce black or wrong pixels if the progressive number of passes was set to 1
- [All] Fixed bug that would cause rough or diffuse reflections of dome lights to use the incorrect texture color space if not sRGB or raw
- [All] Fixed bug introduced in 3.5.08 that could result in broken alpha values for semi-transparent materials
- [All] Fixed bug introduced in 3.5.08 that would result in incorrect sheen lighting with a roughness of 0
- [All] Improved the precision of diffusion ray-traced SSS for objects far away from the origin
- [All] Fixed regression causing a crash at shutdown / CPU dll unload
- [RT] Fixed precision issues with hair imported with large scale factors
- [RT] Fixed a crash that could occur with hair scenes imported from non-C4D plugins
- [RT] Fixed several issues with hair rendering
- [RT] Fixed several issues with dome lights
- [RT] Fixed artifacts caused by a bug on node connections across a variety of materials
- [RT] Implemented progress reporting when preparing for RT rendering, including HLSL compilation
- [RT] Optimized shader compilation times by about a factor of 10
- [RT] Rendering can now be restarted after encountering out of memory issues in large scenes
3.5.08 (2022.09)
Release Notes
- [Maya] Fixed issue where shader networks that had connections to components of colors, UVs etc weren't rendering correctly
- [Maya] Motion Vector AOVs are now calculated correctly
- [Maya] Fixed issue where extensions weren't being sampled at the correct time when the frame rate was not 24fps
- [C4D] Added support for Cinema 4D 2023
- [C4D] Added support for the native OCIO color management in Cinema 4D 2023
- [C4D] Added support for material stacking and the procedural texture projections in the Texture/Material tag, to all versions of the plugin; existing scenes will maintain their original look automatically via new compatibility options in the render settings
- [C4D] Improved the Magic Bullet Looks integration, so now when opening from the RenderView the last beauty AOV will be forwarded to MBL for previewing
- [C4D] Addressed an issue where opening some Redshift assets from the Asset Browser would cause the Feedback Display to appear with scene upgrade warnings
- [C4D] Addressed an issue where the Geometry Only viewport filter would not affect Redshift lights
- [Blender] Added support for Puzzle Matte multi-passes
- [Blender] Fixed a few small issues in EXR layered names for ObjectPosition
- [Blender] Added support for Custom AOVs
- [All] Re-enabled the Background and Emission AOVs for matte surfaces that show the environment (disabled since 3.0.20 due to a limitation)
- [All] New Standard Material refraction alpha and refraction puzzle-matte now correct and consistent between IPR and bucket mode
- [All] Fixed crash that could occur during the texture upload stage, after updating only geometry
- [All] Fixed bug introduced in 3.5.07 that would knock out diffuse back face lighting when the front face diffuse color is black
- [All] Fixed bug introduced in 3.5.05 that could cause bucket vs progressive differences for RS Material and RS Skin using multi-layered SSS
- [All] Fixed bug introduced in 3.5.00 that would cause refractions to be very dim or black when the roughness value is very close to 0
3.5.07 (2022.08)
Release Notes
- [Max] Fixed issue where Scene States did not apply On/Off state for Redshift lights
- [Blender] Fixed error in Volume shader created from 'Add Volume & Shader' operator.
- [RenderView] Fixed various issues related to zoom
- [All] Fixed bug that could cause a crash when processing single channel textures with an sRGB color space assigned
- [All] Fixed crash during initialization when an unsupported CUDA device is detected in the system
- [All] Fixed bug introduced in 3.5.05 that broke transmission single scattering colors
- [All] Fixed bug introduced in 3.5.06 that could cause overly blurry textures under certain circumstances
- [Metal] Improved stability to work around asserts like "The SSS sample count computed in these kernels..." and corrupted lighting
- [RT] Fixed issues with normal map blurriness
3.5.06 (2022.08)
Release Notes
- [Maya] Fixed issue where connecting a shader into an AOV's "defaultShader" attribute erroneously issued a warning
- [Maya] The deviceAspect is now correctly calculated during batch rendering
- [Maya] Due to a bug in Maya 2022 and later, batch renders don't exit so now forcing Maya to exit
- [Maya] Camera's "focalLength", "filmOffsetX", and "filmOffsetY" and other attributes can now be motion blurred
- [Maya] Multiple MASH objects with changing input hierarchy now update correctly
- [Max] Fixed issue that applies incorrect view scaling when re-opening a maximized Render View window
- [Max] Fixed side-effect introduced in 3.5.01 where having Redshift plugin loaded can break vertex welding in the Symmetry Modifier (since Max 2022)
- [Blender] Fixed missing enumerator entry in Standard Material 'ms_mode'
- [Blender] Fixed error in Standard Material node interface showing & hidden 'Anisotropic' parameter
- [Blender] Fixed MaterialBlender node interface issue with material input sockets
- [RT] Reverted some code to fix random crash when NVidia drivers newer than 512.92 are installed
- [All] Fixed bug that could cause incorrect bump mapping if tri-planar projection nodes are used for bump mapping textures and parameters such as rotation or scale are also textured
- [All] Fixed bug that could make random walk SSS hang if anisotropy was set to 1
- [All] Fixed bug that could produce bump-mapping artifacts when seen through very curved surfaces, or subtly poor bump fidelity when seen through reflective or refractive surfaces
- [All] Fixed issue introduced in 3.5.05 that enabled certain aspects of the SSS GI fixes even with the legacy mode enabled
3.5.05 (2022.07)
Release Notes
- [Maya] When the Rendering Engine is changed in the Globals tab the Hardware Ray-Tracing checkbox is now enabled/disabled correctly
- [Maya] New scenes will use the new full subsurface scattering GI by default
- [Maya] Random Walk is now the default SSS mode for new RedshiftStandardMaterials
- [Maya] Added a warning when a Maya connection is made to a 'closure' attribute
- [Maya] Fixed bug that resulted in GI trace depth 1 not disabling GI
- [Maya] Maya joints now have their visibility tracked
- [Maya] Visible particle systems with a hidden instancer are now rendered as spheres
- [Maya] A node's LOD Visibility attribute is now taken into account when determining overall visibility
- [Maya] Particle shapes with arbitrary parent transforms are now supported
- [Maya] Transformation blur for particles now respects individual nodes' motionBlur attribute
- [Maya] The updating of AOV output filenames now includes tracking changes to defaultRenderGlobals.imageFilePrefix
- [Max] RS Standard Material compact UI layout can now be disabled (Advanced Render Setup > System > Local Plugin Options)
- [Max] When the Rendering Engine is changed in the Globals tab the Hardware Ray-Tracing checkbox is now enabled/disabled correctly
- [Max] Fixed issue where Redshift Object Properties might fail to read float values correctly if saved by a machine with different regional settings
- [Max] Fixed issue where core preferences do not immediately save when toggling Hybrid Rendering
- [C4D] Addressed issue where aborting a bake in progess was not possible
- [C4D] Addressed an issue where curves produced by some third-party generators would not be extracted
- [C4D] Addressed an issue in the RenderView where some settings were reset when the window reopened
- [C4D] Addressed an issue with RSFile parameters in R26 where a long filename would overflow the attribute manager
- [C4D] Addressed an issue in Nodes, where constant Value connections to file or ramp parameters would be ignored
- [Houdini] Added support for Houdini 19.5.303
- [Houdini] Added support for Houdini 19.0.657 and dropped support for 19.0.561
- [Houdini] Added support for overriding multiple materials to the "instancefile" proxy instancing workflow
- [Houdini] New 'int rsproxymatlist(string proxyPath, string[] materialsList)' custom VEX function
- [Houdini] New "Redshift_getProxyMaterialsList" hscript command to get the materials list of any proxy node or file
- [Houdini] Added support for materials override list to the RS Packed Proxy SOP
- [Houdini] Minor fixes in the RS USD Material Builder HDA
- [Houdini] Fixed a problem while rendering high resoltion images (above 12k) to MPlay
- [Houdini] Fixed a problem related to rendering objects that should continue hidden (due to the display flag or the ROP lists) if edited while the IPR is running
- [Houdini] Added support for the optional "instancexform" parameter to the Instance OBJ node
- [Houdini] New options in the RS ROP node, Post Effects tab, to control the Color/PhotographicExposure/PostFX settings of the Viewport IPR rendering
- [Houdini] Fixed a rare crash while working with the RenderView and Viewport IPRs at the same time
- [Houdini] Fixed a crash while rendering scenes with camera crop values outside the allowed 0..1 range
- [Houdini] Automatic update of the RenderView cameras list after adding or renaming camera nodes
- [Houdini] Fixed a problem with the integer attributes mesh data introduced in the previous build
- [Houdini] Fixed a problem while instancing procedurals
- [Houdini] Added full support for the Alembic procedural "objectPath", "objectExclude" and "objectPattern" parameters
- [Houdini] Added support for instancing the Alembic procedural objects, including support for user data
- [Houdini] Added support for material mapping to the Alembic procedural from the "path" and "shop_materialpath" primitive attributes.
- [Houdini] Added support for facesets material mapping to the Alembic procedural, using the Alembic SOP's (or the parent OBJ's) "Remap Attributtes" multiparm
- [Houdini] Added support for tracesets to the Alembic procedural
- [Hydra] Added support for Solaris 19.5.303
- [Hydra] Added support for Solaris 19.0.657 and dropped support for 19.0.561
- [Hydra] Automatic updating of the animated Houdini vdb primitives in the viewport
- [Hydra] New render geometry settings LOP "Animated Volume" option to disable the viewport auto update of the static Houdini vdb objects, improving the scene extraction time
- [Hydra] Fixed a couple of issues in the Redshift LOP
- [Hydra] Added the "Render All Frames With a Single Process" option to the Redshift LOP
- [Katana] Improved Katana management of failed renders due to license fails or other issues
- [Blender] Fixed 'NoneType' error checking the changed lights in IPR mode
- [Blender] Fixed crash with 'Deep output' render because a bad cleanup on a previous 'Cryptomatte' pass buffer
- [Blender] Fixed matrix update issue with Dome Light in IPR mode
- [Blender] Fixed error in hair UV coordinates when 'child' particles type is set to 'interpolated'
- [RT] Added a switch to disable secondary ray denoising in Redshift RT
- [RT] Fixed several crashes related to Hair.
- [RT] Added support for redshiftCmdLine rendering
- [RT] Fixed tremendously long shader compilation times for some materials based on Maxon noises. Further improvements are work in progress.
- [RT] Fixed a crash running an animation in RV
- [RT] Potentially fixed a bug that caused materials to mix up randomly.
- [All] IMPORTANT: Removed support for Kepler-generation NVidia GPUs; more info here: https://redshift.maxon.net/topic/36933/heads-up-ending-support-for-kepler-gpus-nvidia-600-and-700-series-soon
- [All] Added support for anisotropic phase for volumes; global fog now uses an improved phase function which can be disabled via a new legacy option
- [All] Added support for random walk SSS; more info here: https://redshift.maxon.net/topic/42978/heads-up-random-walk-sss-sneak-peek/19
- [All] Improved energy compensation for new Standard Material dielectric materials
- [All] Enabled SSS GI, which can be disabled via a new legacy option
- [All] Fixed ancient bug that would cause ray-traced SSS indirect/GI back-lighting to be missing; more info here: https://redshift.maxon.net/topic/42997/heads-up-fixing-bug-with-indirect-lighting-sss-behind-objects-for-3-5-05
- [All] Fixed ancient bug that could cause point-based SSS to crash in bizarre ways during the SSS point gathering stage
- [All] Fixed bug that would cause thin-walled back-lighting to be missing when using Lambertian Spheres diffuse model
- [All] Fixed an issue where a compilation of point clouds and proxies could produce wrong results (objects rendering at the center of the scene or not rendering at all)
- [All] Fixed bug introduced in 3.5.00 that would cause point particles with refraction to render black
- [All] Fixed bug introduced in 3.5.00 that could cause sheen reflections to appear too bright
- [All] Fixed rare crash that could occur when rendering with ray-traced diffusion SSS
- [All] Fixed bug introduced with OCIO support that could produce garbage dome light sampling when the dome light texture is in sRGB color space
3.5.04 (2022.06)
Release Notes
- [Maya] Fixed issue where orphaned OSL shader node output attribute(s) weren't being deleted following a recompile
- [Maya] Warning is now issued when a Maya shader connection can't be represented by an RS shader connection due to an unsupported RS shader output
- [Maya] Motion vector units and scale are now supported for meshes
- [Maya] Fixed crash when motion vectors/velocity based motion blur is used
- [Maya] Extensions can now register to use any node types
- [Maya] Additional Beauty AOV is now output when Global AOV is set to Remainder and no lights groups are explicitly listed but some are in the scene
- [Maya] Fixed issue where if the redshiftOptions.imageFilePrefix attribute is locked an error was reported when opening Render Settings window
- [Max] Fixed a potential crash when logging missing scene resources at render time
- [C4D] Addressed issue where aborting a bake in progess was not possible
- [C4D] Addressed an issue where curves produced by some third-party generators would not be extracted
- [C4D] Addressed an issue in the RenderView where some settings were reset when the window reopened
- [C4D] Addressed an issue with RSFile parameters in R26 where a long filename would overflow the attribute manager
- [C4D] Addressed an issue in Nodes, where constant Value connections to file or ramp parameters would be ignored
- [Houdini] Fixed a problem with the OCIO 1.x configs color correction in the viewport IPR
- [Houdini] Fixed a problem in the strands while rendering Z axis lines including multiple points
- [Houdini] Fixed a problem with the custom AOVs and the RS State node
- [Houdini] Fixed a crash while trying to use string attributes as mesh vertex data
- [Houdini] Fixed a crash from VOP subnets/hdas with multiple outputs if linked directly to the Redshift output node
- [Houdini] Fixed a problem between the Proxy Output SOP and the Output SOP, which was overriding the selected proxy output
- [Houdini] Updated the GUI of all the RS VOP nodes to use collapsible tabs (H19.0 only)
- [Houdini] Updated the GUI of the OSL VOP node to include all the source parameters inside a collapsible tab
- [Houdini] Added the automatic switching to Redshift Instances if there are material overrides, not supported by the Redshift Point Clouds
- [Houdini] Added support for the Output SOP bypass flag, to disable the output from this node if it's enabled
- [Houdini] Updated top menu docs and forum links
- [Hydra] MPlay monitor option exposed in the Redshift LOP HDA
- [Hydra] Fixed a problem in the strands rendering
- [Hydra] Fixed a problem with the custom AOVs and the RS State node
- [Hydra] Added support for single values primvars
- [Hydra] Added support for double type primvars
- [Hydra] Added support for UV map names with the format "uv2", "uv3", "uv4", etc
- [Hydra] Fixed a global problem in the multi-step motion blur data sampling
- [Hydra] Added proper support for the instances multi-step rotation motion blur
- [Hydra] Added support for crop/overscan using the DataWindowNDC parameters
- [Hydra] Added support for tile rendering
- [Hydra] Redshift LOP HDAs updated to create the main "color" AOV automatically
- [Katana] Fixed a problem in the strands rendering
- [Katana] Fixed a problem with the custom AOVs and the RS State node
- [Blender] Solved issue in IPR mode caused when change selection in enumerators aren't detect as change
- [Blender] Fixed limitation in the AOV's structures with a long paths in file names (bug report)
- [Blender] Fixed error cleaning the dictionary that store the changed objects in IPR mode. This issue cause that all the objects are updated every time
- [Blender] Improve performance in IPR update when the object only have transformation changes, then, only the matrix is updated instead the entire object
- [Blender] Fixed a bug updating lights in IPR mode. Now is possible to determinate exactly which set of objects and data blocks needed to be updated
- [Blender] added an small 'Info' icon to the Color Management panel linked to the forum thread that explain how to configure OCIO environment
- [RT] Fixed various memory leaks
- [RT] Fixed hair bug that would cause random crashes
- [RT] Fixed GPU crashes in the curvature, AO and round corners shaders
- [RT] Fixed a bug where objects that had "Receive Shadows" OFF blocked dome light reflections
- [RT] Added bokeh to depth of field
- [RT] Fixed an issue where texture sampling was very coarse for secondary rays
- [All] Added blackbody emission option to the volume shader
- [All] Fixed an issue where installations that contained non latin characters in their path would prevent all compute devices from being detected
- [All] Fixed bug that could cause non-linear 8-bit OCIO color space textures to render too dark
- [All] Fixed a memory-leak issue in the OSL compiler
- [All] Fixed rare bug that could cause a shader memory assert between rendering shaderballs
3.5.03 (2022.05)
Release Notes
- [Maya] Added support for Maya 2023
- [Maya] Fixed "Hybrid Rendering" GUI issue
- [Maya] OSL shader parameters that used ":" and "-" in the "string page=" property description are now handled
- [Maya] Fixed issue where having Deformation Blur Steps > 2 causes mesh hair generation to crash
- [Max] Added support for rendering cached mesh with Fluid Loader object
- [Max] Potential fix for crash on shutdown after Redshift plugin has been unloaded
- [C4D] Improved image drag-and-drop in Nodes so that the new texture node inherits the name from the image file
- [C4D] Addressed issue where an already cached material preview would be re-rendered
- [Houdini] Added support for Houdini 19.0.622 and dropped support for 19.0.531
- [Houdini] (WIP) Fixed a crash/freeze on exit if Redshift is not initialized
- [Houdini] New "Redshift_RVStartStop" and "Redshift_RVRender" hscript commands
- [Hydra] Added support for Solaris 19.0.622 and dropped support for 19.0.531
- [Hydra] Fixed a problem with the velocity motion blur with varying point counts
- [Hydra] Fixed a problem while working with "vel.x", "vel.y" and "vel.z" velocity grids in Houdini vdb primitives
- [Katana] Added support of overscan and live rendering data to the custom display drivers
- [Blender] Added support for multiple UV maps, vertex colors and tangents data (feature request)
- [Blender] Fixed tiled texture error because UDIM tag in Blender image file path (bug report)
- [All] Enabled Round Corners feature for CPU rendering
- [All] Fixed a Redshift CPU crash on shutdown when not fully initialized
- [All] Fixed bug that could cause random crashes for certain materials, bug introduced in 3.0.67
- [All] Fixed new Standard Material bug that would prevent transmission from working in conjunction with SSS
- [All] New diffuse model 'Lambertian Spheres' now supports back-faced lighting
3.5.02 (2022.05)
Release Notes
- [Maya] A DLL is correctly qualified as an Extension if the new ExportNode() function is implemented and PreExport() and Export() functions aren't
- [Maya] Fixed issue where after recompiling an OSL shader the changes weren't reflected in the next render
- [Maya] Fixed issue where rendering XGen IGS caused a crash
- [Maya] Changes to the renderDensityMultiplier attribute on an IGS node are updated in IPR
- [C4D] Improved image drag-and-drop in Nodes so that the new texture node inherits the name from the image file
- [C4D] Addressed issue where an already cached material preview would be re-rendered
- [Houdini] Improved USD output VOP node that can also be used in the main plugin to let the user build materials compatible in both Houdini and Solaris without needing two outputs
- [Houdini] New "REDSHIFT_ENABLE_AUTORESETCOLORSPACE" env. variable to control the reset of the not available color spaces to "Auto" in the VOP nodes
- [Houdini] Default Redshift Standard Material created inside the material builder nodes
- [Houdini] Fixed several warnings reported while cooking nodes like the Filecache SOP
- [Houdini] Fixed a problem with the RenderView scale factor parameter while working with render maps
- [Hydra] Fixed a problem in the viewport camera updating introduced in the previous version
- [Hydra] Final fix for the crash when rendering and handle is visible related to the selection buffers
- [Hydra] Fixed a crash while rendering scenes in DebugVerbose log mode
- [Blender] Added support for the new 'Standard Material'
- [Blender] Added support for the new 'Material Layer' and 'IOR To Metal Tints' nodes
- [Blender] Fixed a error in animated camera when is rendered from Blender command line
- [All] Fixed a crash in OpenImageIO caused by PSD files with non-raster layers
3.5.01 (2022.04)
Release Notes
- [Max] 3ds Max plugins are now installed as packages in %ALLUSERSPROFILE%\Autodesk\ApplicationPlugins
- [Max] Dropped support for 3ds Max 2014
- [Max] Scripts for deploying the 3ds Max plugin are found in Redshift\Plugins\3dsMax\tools
- [Max] Fixed issue where materials would render black in the viewport until adjusting the time slider
- [Max] Fully transparent materials no longer make the viewport object completely invisible
- [Max] Material diffuse color can now be edited via the color swatch in the Multi/Sub-Object Material UI
- [Max] Enum parameters in OSL shaders can no longer be animated
- [Max] RS Principled Hair now disables Trace Depth parameters in the UI when override is not enabled
- [Max] RS Principled Hair now provides the standard "Maps" tab in the UI
- [C4D] Addressed issue where DOF picking in the RenderView would produce incorrect values under certain conditions
- [C4D] Addressed issue in the Asset Manager where UDIM/UVTILE textures in Nodes would be treated as missing
- [Houdini] Added support for Houdini 19.0.589 and dropped support for 19.0.498
- [Houdini] Improved COP2 nodes IPR updating system to avoid delayed refresh events
- [Katana] Added support for string attributes
- [Hydra] Added support for Solaris 19.0.589 and dropped support for 19.0.498
- [Hydra] Added support for string attributes
- [Hydra] Fixed a crash when rendering and handle is visible related to the selection buffers
- [Blender] Fixed some corner cases for camera vertical fit
3.5.00 (2022.04)
Release Notes
- [C4D] Added support for Cinema 4D R26
- [C4D] Added improved viewport preview support for Nodes materials for R26
- [C4D] Added support for OSL in Nodes materials
- [C4D] Revamped the plugin icons, matching the Cinema 4D UI style
- [C4D] Improved the shader categories in Nodes, and icons
- [C4D] Removed data upgrade support for some very early scenes that were last saved during the alpha/beta phase of the Redshift C4D plugin; users can still upgrade these scenes with plugin from the 3.0.XX releases
- [All] Added support for CPU rendering
- [All] Added new Standard Surface Material