Table Of Contents
Introduction
Attribute integer data can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials.
A typical example of using user integer data is to drive the Redshift Switch Shader, to execute different shaders for different objects for texture variation.
Parameters
Attribute Name
This is the name of the user attribute assigned to the object or point cloud.
Default
This is the value that will be output by the shader if the attribute is not found on the object or point cloud.