FBX Import Settings
Cinema 4D's FBX import filter supports the main FBX settings. If the file is encrypted, you will be requested to enter a password.
If the FBX file contains multiple Takes (these are equivalent to Cinema 4D Takes), they will be assigned to Takes accordingly.
To switch off the import of geometry objects, lights or cameras, disable the corresponding option. If any of these objects are targets for a Target tag, they will replaced by a Null object that will act as the target instead.
Note that numerous render preference settings (e.g., render image rate and render resolution) will be saved as camera properties in the FBX file, i.e., an active camera is must be included when exporting to FBX (if no active camera is included, the editor camera will be used).
Upon import, the active camera's values will be used.
Coordinate System
Files coming from a right-handed system are converted to the left-handed system used by Cinema 4D. Meshes and the direction of polygons are also corrected to the differences between the coordinate systems into account.
Visible in Viewport
The objects' visibility will be taken into consideration. Visible/hidden objects will be assigned the respective Viewport/render mode. Child objects with the same visibility will be set to an undefined status.