![](../Resources/Images/icons/MOTIONBLUR.png)
Vector Motion Blur
![](../Resources/Images/004154.jpg)
The Phase value defines the position of the blur. The following Phase values should serve as a reference:
- -100%: behind the object.
- 0%: the same length on both sides of the object.
- 100%: in front of the object (the blur moves ahead).
![](../Resources/Images/004155.jpg)
The Density value defines the coverage of the blur in the image.
![](../Resources/Images/004156.jpg)
Samples allow you to set the resolution or smoothness of the blur. Low values result in a grainy look, while more samples increase both the quality and the render time.
![](../Resources/Images/004157.jpg)
The higher the Sample Radius, the less crisp the blur will look.
![](../Resources/Images/004158.jpg)
The Weighted Trails option uses a different algorithm that allows the trails to fade out towards the end, resulting in a realistic trail.
Enable this option to also blur Deformer objects such as FFDs.