Cloner object
The cloner object is THE object when it comes to duplicating other objects in space and placing them on the surface of a different geometry, for example. Numerous Effectors are also available to parametrically influence the placement, orientation, animation or coloring of the object copies.

The objects to be duplicated must always be grouped under the cloner object (see figure above). Several objects can also be assigned at the same time, which are then processed in sequence or randomly, for example.
Cloner objects can be nested into each other as desired, whereby the most interesting scenes can result from the simplest basic elements:

Here, for example, a simple sweep object was combined with 3 nested cloner objects to create a detailed scene. This is how the cloner objects work:
- 1. Cloner object: Clones the sweep object three times linearly (Linear mode)
- 2. Clone object: Clones the result multiple times radially ( Radial mode), resulting in a single wire column.
- 3. Cloner object: Clones the wire column in grid form (Grid mode): several wire columns are created.
If you use parameter animations of clone objects and effectors to grow such constructs, you can certainly imagine the spectacular effects you can achieve with them.
Clone objects can be made editable at any time (each clone is converted into a real object) by activating the clone object and selecting the Make Editable command from the Object menu in the Object Manager (or simply press the C key). You will then receive a single object for each clone.
It is therefore better - if possible - to animate cloner object parameters than object parameters.
There are a number of other clone-generating objects in MoGraph, such as the Matrix object, the Fracture object, etc., which share parts of the clone object settings, such as the Transformation and Effectors tabs. These are only described here for the clone object, but work in exactly the same way there.