--- title: "Spline to Position Track" url: "https://help.maxon.net/c4d/en-us/Content/html/10622.html" section_path: "Animate > Timeline > Menu > Functions > Spline to Position Track" command_id: "465001063" description: "This converts a spline into an animation path. First, select the object whose animation path you want to change. Next, activate the Spline to Position …" --- # Spline to Position Track This converts a spline into an animation path. First, select the object whose animation path you want to change. Next, activate the [Spline](https://help.maxon.net/c4d/en-us/Content/html/OSPLINE.html.md) to Position Track command. Based on the first Spline selected in the **Object Manager**, Cinema 4D will create new **X**, **Y** and **Z** position tracks for the object so that it follows the path of the spline. Make sure you are not in Link [TL/OM Selection](https://help.maxon.net/c4d/en-us/Content/html/10613.html.md) mode. Otherwise it will not be possible to select objects and splines separately. > **Tip:** If you are using a B-Spline, you may need to increase the number of intermediate points to ensure a good match between the spline and position track since it can occur that the B-Splines’ control points do not lie on the curve.\ > Generally speaking, the Bezier splines work best (F-Curves are also Bezier splines by the way) ![Image: 012814.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/012814.jpg)\ Top: The B-Spline position track, Bottom: A Bezier-Spline position track.