--- title: "Step 1: Selecting an Object" url: "https://help.maxon.net/c4d/en-us/Content/html/11564.html" section_path: "BodyPaint 3D > First Steps > Paint Setup Wizard > Step 1: Selecting an Object" description: "Select all objects or materials that should be modified using the Paint Setup Wizard. All objects / materials with a check mark next to them will be …" --- # Step 1: Selecting an Object ## Step 1 ![Image: 005503.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/005503.jpg) Select all objects or materials that should be modified using the **Paint Setup Wizard**. All objects / materials with a check mark next to them will be included by the **Paint Setup Wizard**. Click on the check mark to change an element's status. Objects to which no material can be assigned (NULL objects, cameras, etc.) will have a semi-transparent check mark or cross next to them if they have Child objects onto which can be painted. A semi-transparent check mark or cross means the object itself cannot be painted on but its children can (for example, if the Parent is a camera, you will not be able to paint on it because it has no surfaces). A combined check mark and cross means the object has some children which are selected, and some which are not. Click the parent's check mark/cross to set the children all to the parent's status. In the bottom part of the dialog, you will see information on how many paintable objects are selected. ### Objects If this option is enabled, all objects in the scene are listed. Select each object that you want to paint on. ### Materials Enable this option to list all the materials in the scene which already exist. Here you can select which materials will be considered by the **Paint Setup Wizard**. ### Select All, Deselect All Selects or deselects all geometric objects / materials (those with a cross next to them). ### Next Click this button to proceed to Step 2.