--- title: "First Steps" url: "https://help.maxon.net/c4d/en-us/Content/html/32222.html" section_path: "Render Menu > Render Setting > Global Illumination > First Steps" description: "What should you do if you want to light a scene using Global Illumination? Which workflow leads me quickly to the best results?" --- # First Steps What should you do if you want to light a scene using Global Illumination? Which workflow leads me quickly to the best results? 1. Activate Global Illumination in the Render Settings ("Effects … " button). 2. Set [Preset](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md) to an appropriate setting. Any subsequent test renderings must be done at a reasonable rate of speed. Otherwise the test render phase could turn into an arduous process. Follow these steps to make sure this does not happen: - Render at lower [resolutions](https://help.maxon.net/c4d/en-us/Content/html/DRENDERSETTINGS-RDATA_GROUP_OUTPUT.html.md) (e.g., 320 x 240 is often sufficient to check the brightness of a scene or part of a scene) or: - Use the [Interactive Render Region](https://help.maxon.net/c4d/en-us/Content/html/OSNIPER.html.md) (IRR) at a lower resolution. 3. First, concentrate on the brightness, light dispersion and similar elements.\ Determine if you need additional light sources. The [Gamma](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md) value (**General** tab) can be increased, if necessary (keep in mind also the Color Mapping parameter [here](https://help.maxon.net/c4d/en-us/Content/html/VPCOLORMAPPING-ID_VIDEOPOSTPROPERTIES.html.md) and [here](https://help.maxon.net/c4d/en-us/Content/html/32220.html.md)). 4. Once you are satisfied with the lighting of your scene you can turn your attention to the GI quality. First, check to see if you can implement [Portals](https://help.maxon.net/c4d/en-us/Content/html/32221.html.md) or Polygon/Area Lights. This can improve the render quality and shorten the render time enormously. 5. Now begin increasing the GI quality by defining a higher quality Preset - or by adjusting individual settings. # Error Correction ## GI shadows not rendered precisely enough? For Portals and Polygon Lights activate the [Force Per-Pixel](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md) option. ## Spotty renderings? In most cases, raising the [Samples](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md) value (**General** tab) will help. ## Rendering takes too long? Are the [Samples](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md), [Records Density](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_IRRADIANCE.html.md) or values too high? Is one or more of the following activated (these options improve image quality but slow rendering): [Distance map](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_IRRADIANCE.html.md) for Polygon Lights/Portals activated? [Refractive Caustics](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_OPTIONS.html.md) activated (**Options** tab)? Have you activated [Primary Method](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md) and [Secondary Method](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md) QMC modes? 2 times QMC produces the best quality but is by far the slowest GI mode. Are the values for [Samples](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md) or [Record Density](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_IC2.html.md) too high? Is [Force Per-Pixel](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_GENERAL.html.md) enabled for polygon lights/portals? Check your [Refractive Caustics](https://help.maxon.net/c4d/en-us/Content/html/VPGISETUP-GI_GROUP_OPTIONS.html.md) settings. Maybe you've enabled the saving and loading of overly large radiosity maps (**Cache** tab). Unfortunately there are innumerable more reasons for slow rendering.