--- title: "Triangulate" url: "https://help.maxon.net/c4d/en-us/Content/html/5676.html" section_path: "Mesh Menu > Triangulate" command_id: "14048" description: "Triangulate converts all of an object's polygons to triangles. It analyses polygon selections (only these will be subdivided). In all other modes, the …" --- # Triangulate **Triangulate** converts all of an object's [polygons](https://help.maxon.net/c4d/en-us/Content/html/OPOLYGON.html.md) to triangles. It analyses polygon selections (only these will be subdivided). In all other modes, the entire object will be triangulated. ![Image: 003771.jpg](https://help.maxon.net/c4d/en-us/Content/Resources/Images/003771.jpg) As described [Polygon Object](https://help.maxon.net/c4d/en-us/Content/html/OPOLYGON.html.md), you should mainly work with quads. Quads are calculated faster, require less memory and produce better results for Phong shading and when used with Subdivision Surfaces.